Social Sciences
21st century
20%
Activity Learning
22%
Analysis
15%
Authentic Learning
20%
Chinese
5%
Conceptual Framework
20%
Content
12%
COVID 19 Epidemic
5%
COVID-19
7%
Critical Thinking
20%
Discourse
5%
Economic Education
25%
Educational Practice
5%
Electronic Learning
20%
Evaluation
6%
Evidence
6%
Flipped Classroom
13%
Focus Group
5%
Game-Based Learning
30%
Group Dynamics
20%
Groups
12%
Hong Kong
42%
Hong Kong
6%
Indonesia
5%
Interaction
5%
Knowledge
5%
Knowledge Transfer
5%
Learning
26%
Learning Experiences
32%
Learning Platform
6%
Malaysia
5%
Media Platforms
10%
Metaverse
100%
Primary Schools
5%
Purpose
6%
Secondary School Graduate
5%
Self Evaluation
6%
Self-Regulation
10%
Simulation Games
5%
Social Engagement
5%
Social Learning
46%
Social Network
25%
Social Participation
6%
Student Education
20%
Students
40%
Teaching Methods
7%
Time Series
5%
Travel Time
20%
University Graduate
5%
Wage Structure
20%
Computer Science
Classes
10%
Collective Intelligence
20%
Conceptual Model
10%
Education
18%
Electronic Learning
20%
game based learning
10%
Generated Content
13%
Generated Content
10%
Idea Generation
20%
Knowledge Transfer
10%
Learning Experiences
10%
Learning Method
10%
Mobile Application
20%
Multiple Choice
10%
Negative Impact
20%
Online Platform
10%
Roles
10%
Simple Linear Regression
20%
Simulation Mode
13%
Social Network
10%
Social Network
10%
Student Engagement
20%
Student Performance
20%
Survey
13%
Sustainability
10%
Videoconferencing
10%
Virtual Learning Environments
10%
Virtual Reality
13%
Psychology
Assessment
5%
Classroom Participation
6%
Conceptual Framework
20%
Critical Thinking Skills
5%
Group Dynamics
20%
Groups
16%
Intention
8%
Linear Regression
5%
Online Learning
5%
Peers
10%
Practitioners
5%
Regression Analysis
6%
Social Engagement
5%
Social Learning
40%
Sustainability
5%
Tools
8%