Abstract
提出了一种基于Internet的C/S模式的人机交互的足球机器人系统。整个系统采用Win XP、VC++和Winsock网络编程技术。同时,开发了策略协调子系统来减小时延对比赛的影响。通过总控、视觉、策略协调及串口通讯等子系统的开发,实现了基于Internet网络的机器人足球比赛系统。
This paper presents a new robot soccer system architecture, which realizes human-robot interactive games over the Internet based on C/S mode. The system adopts the technologies of Windows XP, VC++, and Winsock network programming. The decision-adjusting subsystem is developed to reduce the effect of time-delay on the game, and the 'Internet-based robot soccer competition system' is accomplished with the control, vision, decision-adjusting and serial communication subsystems.
This paper presents a new robot soccer system architecture, which realizes human-robot interactive games over the Internet based on C/S mode. The system adopts the technologies of Windows XP, VC++, and Winsock network programming. The decision-adjusting subsystem is developed to reduce the effect of time-delay on the game, and the 'Internet-based robot soccer competition system' is accomplished with the control, vision, decision-adjusting and serial communication subsystems.
Translated title of the contribution | Development of an Internet-based robot soccer competition system |
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Original language | Chinese (Simplified) |
Pages (from-to) | 610-616 |
Number of pages | 7 |
Journal | 机器人 = Robot |
Volume | 28 |
Issue number | 6 |
Publication status | Published - Nov 2006 |
Externally published | Yes |
Funding
基金项目: 国家自然科学基金资助项目 (60334010)。
Keywords
- Decision-adjusting
- Internet-based
- Robot soccer
- Time-delay
- 足球机器人
- 基于互联网
- 时延
- 决策协调