Abstract
Recently, procedural content generation has exhibited considerable advancements in the domain of 2D game level generation such as Super Mario Bros. and Sokoban through large language models (LLMs). To further validate the capabilities of LLMs, this paper explores how LLMs contribute to the generation of 3D buildings in a sandbox game, Minecraft. We propose a Text to Building in Minecraft (T2BM) model, which involves refining prompts, decoding interlayer representation and repairing. Facade, indoor scene and functional blocks like doors are supported in the generation. Experiments are conducted to evaluate the completeness and satisfaction of buildings generated via LLMs. It shows that LLMs hold significant potential for 3D building generation. Given appropriate prompts, LLMs can generate correct buildings in Minecraft with complete structures and incorporate specific building blocks such as windows and beds, meeting the specified requirements of human users.
Original language | English |
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Title of host publication | Proceedings of the 2024 IEEE Conference on Games, CoG 2024 |
Publisher | IEEE Computer Society |
Number of pages | 4 |
ISBN (Electronic) | 9798350350678 |
DOIs | |
Publication status | Published - Aug 2024 |
Externally published | Yes |
Event | 6th Annual IEEE Conference on Games, CoG 2024 - Milan, Italy Duration: 5 Aug 2024 → 8 Aug 2024 |
Publication series
Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
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ISSN (Print) | 2325-4270 |
ISSN (Electronic) | 2325-4289 |
Conference
Conference | 6th Annual IEEE Conference on Games, CoG 2024 |
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Country/Territory | Italy |
City | Milan |
Period | 5/08/24 → 8/08/24 |
Bibliographical note
Publisher Copyright:© 2024 IEEE.
Funding
This work was supported by the National Key R&D Program of China (Grant No. 2023YFE0106300), the National Natural Science Foundation of China (Grant No. 62250710682), the Guangdong Major Project of Basic and Applied Basic Research (Grant No. 2023B0303000010), the Guangdong Provincial Key Laboratory (Grant No. 2020B121201001), and the Research Institute of Trustworthy Autonomous Systems.
Keywords
- 3D generation
- building generation
- LLMs
- Minecraft
- Procedural content generation