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A flexible graph-based model for facilitating digital learning activities

  • Di ZOU
  • , Fu Lee WANG
  • , Haoran XIE*
  • , Tak-Lam WONG
  • , Reggie KWAN
  • *Corresponding author for this work

Research output: Journal PublicationsJournal Article (refereed)peer-review

Abstract

The development of big data techniques has created great opportunities for more powerful e-learning systems. Online platforms such as MOOCs, distance learning communities and mobile learning applications are therefore able to have larger data capacity and allow more users to access. However, a big challenge accompanied with the rapid development of e-learning systems is information overload for learners. Users may get lost in such a large volume of learning resources. To address this issue, it is essential to have a model for better understanding of user intentions, preferences and prior knowledge. Therefore, in this article, a flexible graph-based model for users is proposed by incorporating various relationships in this context. By consolidating various kinds of relationships in a unified graph model for the users, the model can then facilitate digital learning activities in e-learning systems. Additionally, some examples of using this model are discussed for the future studies on the model.

Original languageEnglish
Pages (from-to)444-462
Number of pages19
JournalInternational Journal of Innovation and Learning
Volume23
Issue number4
Early online date28 Mar 2018
DOIs
Publication statusPublished - 2018
Externally publishedYes

Funding

The work described in this paper was fully supported by the Start-Up Research Grant (RG 37/2016-2017R) of The Education University of Hong Kong and a grant from the Research Grants Council of the Hong Kong Special Administrative Region, China (UGC/FDS11/E06/14). This journal article is an extension of the paper entitled ‘The AHG framework for multi-level e-learning applications’ published in the proceedings of the International Conference on Blended Learning (ICBL 2016) in Lecture Notes on Computer Sciences (Zou et al., 2016).

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Digital learning
  • E-learning systems
  • Graph-based model
  • Multiple relationship
  • User model

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