A Study of Gamer Experience and Virtual World Behaviour

Thomas Chesney, Swee-Hoon Chuah, Robert Hoffmann, Wendy HUI, Jeremy Larner

Research output: Journal PublicationsJournal Article (refereed)Researchpeer-review

4 Citations (Scopus)

Abstract

This paper reports a study which examined the impact of computer game experience on behaviour observed inside a virtual world. A social networking world was used, which was owned and run by the research team and a dataset capturing the behaviour of 195 subjects was extracted from the world's event logs. Four broad areas were analysed: communication, movement, avatar creation and world customization. Highly significant differences were found in text communication. Less significant differences were found in movement and avatar creation, and none were found in the customization of the world.
Original languageEnglish
Pages (from-to)1-11
Number of pages11
JournalInteracting with Computers
Volume26
Issue number1
Early online date5 Apr 2013
DOIs
Publication statusPublished - Jan 2014
Externally publishedYes

Fingerprint

Computer games
Communication

Bibliographical note

This project was funded by the U.S. Air Force Research Lab under contract number FA8650-10-C-7009.

Keywords

  • user studies
  • social media
  • massively multiplayer online

Cite this

Chesney, Thomas ; Chuah, Swee-Hoon ; Hoffmann, Robert ; HUI, Wendy ; Larner, Jeremy. / A Study of Gamer Experience and Virtual World Behaviour. In: Interacting with Computers. 2014 ; Vol. 26, No. 1. pp. 1-11.
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Chesney, T, Chuah, S-H, Hoffmann, R, HUI, W & Larner, J 2014, 'A Study of Gamer Experience and Virtual World Behaviour', Interacting with Computers, vol. 26, no. 1, pp. 1-11. https://doi.org/10.1093/iwc/iwt024

A Study of Gamer Experience and Virtual World Behaviour. / Chesney, Thomas; Chuah, Swee-Hoon; Hoffmann, Robert; HUI, Wendy; Larner, Jeremy.

In: Interacting with Computers, Vol. 26, No. 1, 01.2014, p. 1-11.

Research output: Journal PublicationsJournal Article (refereed)Researchpeer-review

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