Developers compete to design the computational commodity with the most user-friendly interface. While this allows massification, it also defines boundaries. In operating these devices, users are afforded little creative freedom. We do well to question a technology that is not conducive to freedom. By no means should our interactions with computers force us into robotic submission. Following commands unreflectingly only serves to dull the mind. On the other hand, designing programs that allow users to decide over operational parameters serves to point the direction to human technological freedom. They share a common approach to the object, which should adjust to the body as the body does to it, in a reciprocal alliance that responds to particular situations. In addition, DIY and studio art practices afford the necessary skills and mindsets for sensible HCI and yield us the power to optimize our chances of designing a world defined by openness.
|Title of host publication||Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience: Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I|
|Number of pages||11|
|Publication status||Published - 1 Jan 2014|
- Affordance; Creativity; Skill Development; Coupling; Embodiment; Disembodiment; DIY; Frugal Innovation; Studio Art; Modular Design; Openness
SO, W. Y. Z. (2014). Affording creativity and new media possibilities. In Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience: Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I (pp. 675-685). Springer. https://doi.org/10.1007/978-3-319-07668-3_65