Abstract
The purpose of this study was to evaluate the effectiveness and relevance of AI-powered non-player characters (NPCs) in educational settings within the metaverse platform Classlet, particularly within the domain of applied social sciences. Integrating Speech Act Theory, Prospect Theory, and the Recognition-Primed Decision Model into AI prompt templates enhanced interactions and positively impacted student engagement. The AI NPCs achieved a performance ratio of 128%, providing contextually relevant responses effectively maintained by the prompt templates. A survey on students’ perceptions of the AI and VR integration revealed positive user perceptions, with strong correlations between enjoyment, perceived usefulness, and intent to use. Correlational analysis showed a strong fit (R2 = 0.816) for user intent, which had a mean of 74%. U-tests also indicated that female and non-VR users encountered more technical difficulties. Overall, the results suggest new ways of using AI and VR to promote learning engagement and interactions within applied social sciences.
Original language | English |
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Title of host publication | Innovating Education with AI : AETS 2024 |
Editors | Eric C. K. CHENG |
Publisher | Springer Singapore |
Chapter | 4 |
Pages | 53-74 |
Number of pages | 22 |
ISBN (Electronic) | 9789819649525 |
ISBN (Print) | 9789819649518 |
DOIs | |
Publication status | Published - 16 Apr 2025 |
Publication series
Name | Lecture Notes in Educational Technology |
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Publisher | Springer |
Volume | Part F312 |
ISSN (Print) | 2196-4963 |
ISSN (Electronic) | 2196-4971 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
Funding
Lingnan University, Hong Kong (Teaching Development Grant, Project Code: 102716; Fund for Innovative Technology-in-Education (FITE) by the University Grants Committee (Project Code: 120042).
Keywords
- Adaptive Learning Environments
- AI Educational Agents
- AI in Education