Analysis of vanilla rolling Horizon evolution parameters in general video game playing

Raluca D. GAINA*, Jialin LIU, Simon M. LUCAS, Diego PÉREZ-LIÉBANA

*Corresponding author for this work

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

45 Citations (Scopus)

Abstract

Monte Carlo Tree Search techniques have generally dominated General Video Game Playing, but recent research has started looking at Evolutionary Algorithms and their potential at matching Tree Search level of play or even outperforming these methods. Online or Rolling Horizon Evolution is one of the options available to evolve sequences of actions for planning in General Video Game Playing, but no research has been done up to date that explores the capabilities of the vanilla version of this algorithm in multiple games. This study aims to critically analyse the different configurations regarding population size and individual length in a set of 20 games from the General Video Game AI corpus. Distinctions are made between deterministic and stochastic games, and the implications of using superior time budgets are studied. Results show that there is scope for the use of these techniques, which in some configurations outperform Monte Carlo Tree Search, and also suggest that further research in these methods could boost their performance.

Original languageEnglish
Title of host publicationApplications of Evolutionary Computation : 20th European Conference, EvoApplications 2017, Proceedings, Part I
EditorsGiovanni SQUILLERO, Kevin SIM, Gerd ASCHEID, Jaume BACARDIT, Anthony BRABAZON, Paolo BURRELLI, Stefano CAGNONI, Carlos COTTA, Fabio D’ANDREAGIOVANNI, Federico DIVINA, Anna I. ESPARCIA-ALCÁZAR, Francisco FERNÁNDEZ DE VEGA, Kyrre GLETTE, Evert HAASDIJK, Jacqueline HEINERMAN, J. Ignacio HIDALGO, Ting HU, Giovanni IACCA, Michael KAMPOURIDIS, Paul KAUFMANN, Michalis MAVROVOUNIOTIS, Antonio M. MORA GARCÍA , Trung Thanh NGUYEN, Robert SCHAEFER, Sara SILVA, Ernesto TARANTINO, Alberto TONDA, Neil URQUHART, Mengjie ZHANG
PublisherSpringer-Verlag Italia Srl
Pages418-434
Number of pages17
ISBN (Electronic)9783319558493
ISBN (Print)9783319558486
DOIs
Publication statusPublished - 2017
Externally publishedYes
Event20th European Conference on the Applications of Evolutionary Computation, EvoApplications 2017 - Amsterdam, Netherlands
Duration: 19 Apr 201721 Apr 2017

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume10199
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349
NameTheoretical Computer Science and General Issues
PublisherSpringer
ISSN (Print)2512-2010
ISSN (Electronic)2512-2029

Conference

Conference20th European Conference on the Applications of Evolutionary Computation, EvoApplications 2017
Country/TerritoryNetherlands
City Amsterdam
Period19/04/1721/04/17

Bibliographical note

Publisher Copyright:
© Springer International Publishing AG 2017.

Keywords

  • Games
  • General video game playing
  • Monte Carlo Tree search
  • Random search
  • Rolling Horizon evolution

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