Behavioural engagement with notes and note content in digital game-based vocabulary learning and their effects on EFL vocabulary development

Ruofei ZHANG, Di ZOU, Gary CHENG

Research output: Journal PublicationsJournal Article (refereed)peer-review

1 Citation (Scopus)

Abstract

Purpose
Research on digital game-based vocabulary learning (DGBVL) has rapidly grown. Most of these studies have overlooked note use based on two tacit assumptions: (a) learners do not need notes in DGBVL, and (b) note use reduces the effectiveness of DGBVL. However, evidence suggests that vocabulary learners may need notes, and note use can promote vocabulary knowledge development in various settings, which may be generalised to DGBVL.

Methodology
To test the assumptions and gain a deeper understanding of DGBVL, we conducted a study involving 50 Chinese university students who learned vocabulary in a DGBVL programme that allowed note use. Data were collected using a Tobii X2-30 eye tracker, tests of productive vocabulary knowledge, and interviews.

Findings
The finding showed that in note-allowed DGBVL, learners actively used notes and created six types of note content: spellings, meanings, L1 equivalents, word learning strategies, parts of speech and example phrases and sentences. Writing example phrases and sentences in notes significantly promoted vocabulary knowledge development, while word spellings in notes and frequent fixations on notes had the opposite effects.

Originality
Based on the findings, we reject the two tacit assumptions of note use in DGBVL and suggest explicit training on note use in DGBVL.
Original languageEnglish
Number of pages20
JournalInnovation in Language Learning and Teaching
Early online date3 Aug 2024
DOIs
Publication statusE-pub ahead of print - 3 Aug 2024

Bibliographical note

Publisher Copyright:
© 2024 Informa UK Limited, trading as Taylor & Francis Group.

Funding

The research has been supported by the Interdisciplinary Research Scheme of the Dean’s Research Fund 2021/22 [grant number FLASS/DRF/IDS-3 2022] of The Education University of Hong Kong.

Keywords

  • Digital game-based learning
  • eye-tracking
  • note-taking
  • note-reviewing
  • technology-enhanced language learning
  • vocabulary learning

Fingerprint

Dive into the research topics of 'Behavioural engagement with notes and note content in digital game-based vocabulary learning and their effects on EFL vocabulary development'. Together they form a unique fingerprint.

Cite this