Abstract
Virtual reality (VR) is increasingly used in education because it can create embodied learning situations that are difficult to reproduce in physical classrooms. From a constructivist perspective, its value lies less in “presence” than in enabling learners to construct knowledge through situated experimentation. Building on prior VR learning research [3], [4], we present CineSim VR, an experiential learning environment that lets students enter a virtual film set to rehearse blocking, camera placement, and shot composition. In pilot workshops with media-production students (n=50), participants reported high engagement and that first-person, gesture-based interaction helped them link spatial composition with storytelling intent (Fig. 1).
| Original language | English |
|---|---|
| Title of host publication | Proceedings: 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) |
| Publisher | IEEE |
| Pages | 1057-1058 |
| ISBN (Electronic) | 9798319505293 |
| ISBN (Print) | 9798319505309 |
| DOIs | |
| Publication status | Published - 1 May 2026 |
| Event | 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) - Daegu, Korea, Republic of Duration: 21 Mar 2026 → 25 Mar 2026 |
Conference
| Conference | 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) |
|---|---|
| Period | 21/03/26 → 25/03/26 |
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