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Beyond the Frame: A Constructivist Framework for Cinematic Education in Immersive VR Environment

  • Tobby KAN*
  • *Corresponding author for this work

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

Abstract

Virtual reality (VR) is increasingly used in education because it can create embodied learning situations that are difficult to reproduce in physical classrooms. From a constructivist perspective, its value lies less in “presence” than in enabling learners to construct knowledge through situated experimentation. Building on prior VR learning research [3], [4], we present CineSim VR, an experiential learning environment that lets students enter a virtual film set to rehearse blocking, camera placement, and shot composition. In pilot workshops with media-production students (n=50), participants reported high engagement and that first-person, gesture-based interaction helped them link spatial composition with storytelling intent (Fig. 1).
Original languageEnglish
Title of host publicationProceedings: 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
PublisherIEEE
Pages1057-1058
ISBN (Electronic)9798319505293
ISBN (Print)9798319505309
DOIs
Publication statusPublished - 1 May 2026
Event2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) - Daegu, Korea, Republic of
Duration: 21 Mar 202625 Mar 2026

Conference

Conference2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Period21/03/2625/03/26

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