CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting

Xiangrui LIU, Xinju WU, Pingping ZHANG, Shiqi WANG*, Zhu LI, Sam KWONG

*Corresponding author for this work

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

Abstract

Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in real-world applications. Herein, we propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS), which harnesses compact Gaussian primitives for faithful 3D scene modeling with a remarkably reduced data size. To ensure the compactness of Gaussian primitives, we devise a hybrid primitive structure that captures predictive relationships between each other. Then, we exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms. Moreover, we develop a rate-constrained optimization scheme to eliminate redundancies within such hybrid primitives, steering our CompGS towards an optimal trade-off between bitrate consumption and representation efficacy. Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality. Our code will be released on GitHub for further research.
Original languageEnglish
Title of host publicationMM '24: Proceedings of the 32nd ACM International Conference on Multimedia
PublisherAssociation for Computing Machinery (ACM)
Pages2936-2944
Number of pages9
ISBN (Electronic)9798400706868
DOIs
Publication statusPublished - 28 Oct 2024

Bibliographical note

Xiangrui LIU and Xinju WU - Both authors contributed equally to this research.

Publisher Copyright:
© 2024 ACM.

Funding

This work was supported in part by the Hong Kong Innovation and Technology Commission (InnoHK Project CIMDA),and in part by ITF Project GHP/044/21SZ.

Keywords

  • 3d scene representation
  • compression
  • gaussian splatting
  • hybrid primitive structure
  • rate-constrained optimization

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