Contested Reception of the Free-To-Play Business Model in the North American Video Game Market

Matthew M. CHEW*

*Corresponding author for this work

Research output: Book Chapters | Papers in Conference ProceedingsBook ChapterResearchpeer-review

Abstract

Chew conducts a sociological interpretation of the North American game industry, with attention on free-to-play games. While the North American game industry is widely discussed in various literatures, this chapter not only summarizes the major trends but also, by focusing on the production aspect of games, offers a critical interpretation of the production context and environment. The author finds that top-level management in game corporations as well as many game design professionals are willing to give free-to-play a try. This trend is expected to benefit not only the oligopolistic corporations, but also midsize and indie game companies.
Original languageEnglish
Title of host publicationGlobal Game Industries and Cultural Policy
EditorsAnthony FUNG
PublisherSpringer International Publishing AG
Chapter11
Pages227-249
Number of pages23
ISBN (Electronic)9783319407609
ISBN (Print)9783319407593
DOIs
Publication statusPublished - 1 Dec 2016
Externally publishedYes

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