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CoreEditor: Correspondence-constrained Diffusion for Consistent 3D Editing

  • Zhe ZHU
  • , Honghua CHEN*
  • , Peng LI
  • , Mingqiang WEI
  • *Corresponding author for this work

Research output: Journal PublicationsJournal Article (refereed)peer-review

Abstract

Text-driven 3D editing is an emerging task that focuses on modifying scenes based on text prompts. Current methods often adapt pre-trained 2D image editors to multi-view observations, using specific strategies to combine information across views. However, these approaches still struggle with ensuring consistency across views, as they lack precise control over the sharing of information, resulting in edits with insufficient visual changes and blurry details. In this paper, we propose CoreEditor, a novel framework for consistent text-to-3D editing. At the core of our approach is a novel correspondence-constrained attention mechanism, which enforces structured interactions between corresponding pixels that are expected to remain visually consistent during the diffusion denoising process. Unlike conventional wisdom that relies solely on scene geometry, we enhance the correspondence by incorporating semantic similarity derived from the diffusion denoising process. This combined support from both geometry and semantics ensures a robust multi-view editing process. Additionally, we introduce a selective editing pipeline that enables users to choose their preferred edits from multiple candidates, creating a more flexible and user-centered 3D editing process. Extensive experiments demonstrate the effectiveness of CoreEditor, showing its ability to generate high-quality 3D edits, significantly outperforming existing methods.
Original languageEnglish
Pages (from-to)2838-2851
Number of pages14
JournalIEEE Transactions on Visualization and Computer Graphics
Volume32
Issue number3
Early online date26 Jan 2026
DOIs
Publication statusPublished - Mar 2026

Bibliographical note

Publisher Copyright:
© 1995-2012 IEEE.

Funding

This work was supported in part by the National Natural Science Foundation of China under Grant T2322012, Grant 62572240, and Grant 62172218, and in part by Shenzhen Science and Technology Program under Grant JCYJ20220818103401003 and Grant JCYJ20220530172403007.

Keywords

  • 3D editing
  • Gaussian splatting
  • diffusion

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