Abstract
Original language | English |
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Pages (from-to) | 19-37 |
Number of pages | 19 |
Journal | Neural Computing and Applications |
Volume | 33 |
Issue number | 1 |
Early online date | 8 Oct 2020 |
DOIs | |
Publication status | Published - Jan 2021 |
Externally published | Yes |
Funding
J. Liu was supported by the National Key R&D Program of China (Grant No. 2017YFC0804003), the National Natural Science Foundation of China (Grant No. 61906083), the Guangdong Provincial Key Laboratory (Grant No. 2020B121201001), the Program for Guangdong Introducing Innovative and Entrepreneurial Teams (Grant No. 2017ZT07X386), the Science and Technology Innovation Committee Foundation of Shenzhen (Grant No. JCYJ20190809121403553), the Shenzhen Science and Technology Program (Grant No. KQTD2016112514355531) and the Program for University Key Laboratory of Guangdong Province (Grant No. 2017KSYS008). S. Risi was supported by a Google Faculty Research award and a Sapere Aude: DFF-Starting Grant. A. Khalifa and J. Togelius acknowledge the financial support from National Science Foundation (NSF) award number 1717324 - “RI: Small: General Intelligence through Algorithm Invention and Selection”. G. N. Yannakakis was supported by European Union’s Horizon 2020 AI4Media (951911) and TAMED (101003397) projects.
Keywords
- Computational and artificial intelligence
- Deep learning
- Game design
- Machine learning
- Procedural content generation