Deep Reinforcement Learning for General Video Game AI

Ruben Rodriguez TORRADO, Philip BONTRAGER, Julian TOGELIUS, Jialin LIU, Diego PÉREZ-LIÉBANA

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

89 Citations (Scopus)

Abstract

The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-specific description language. While the competition has seen plenty of interest, it has so far focused on online planning, providing a forward model that allows the use of algorithms such as Monte Carlo Tree Search. In this paper, we describe how we interface GVGAI to the OpenAI Gym environment, a widely used way of connecting agents to reinforcement learning problems. Using this interface, we characterize how widely used implementations of several deep reinforcement learning algorithms fare on a number of GVGAI games. We further analyze the results to provide a first indication of the relative difficulty of these games relative to each other, and relative to those in the Arcade Learning Environment under similar conditions.

Original languageEnglish
Title of host publicationProceedings of the 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018
EditorsCameron BROWNE
PublisherIEEE Computer Society
Number of pages8
ISBN (Electronic)9781538643594
DOIs
Publication statusPublished - 2018
Externally publishedYes
Event14th IEEE Conference on Computational Intelligence and Games, CIG 2018 - Maastricht, Netherlands
Duration: 14 Aug 201817 Aug 2018

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2018-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference14th IEEE Conference on Computational Intelligence and Games, CIG 2018
Country/TerritoryNetherlands
CityMaastricht
Period14/08/1817/08/18

Bibliographical note

Publisher Copyright:
© 2018 IEEE.

Keywords

  • Advantage actor critic
  • Deep Q-learning
  • Deep reinforcement learning
  • General video game AI
  • OpenAI Gym
  • Video game description language

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