Abstract
Man-machine game is an important component in the field of artificial intelligence. Game tree search algorithms and chess situation evaluation functions are mostly applied in the traditional chess game system. When the game tree method is used, the response time will be extended as the depth of tree. This paper proposes to use the stochastic weight assignment neural network (SWAN), trained by Extreme Learning Machine (ELM), to solve this problem. ELM is a fast learning algorithm in which all of the weights and biases between the input layer and hidden layer are randomized and the weights of output layer are analytically computed through solving a generalized inverse of matrix. Since the learning process does not include iteration, the learning speed is significantly accelerated and generalization capacity is improved greatly. Moreover, considering the complexity of Chinese chess situation features, feature learning and classification of chess samples cannot be efficiently accomplished by the shallow network. A deep stochastic weight assignment network (DSWAN) is developed to settle this difficulty.
Original language | English |
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Title of host publication | Proceedings of 2016 International Conference on Machine Learning and Cybernetics, ICMLC 2016 |
Publisher | IEEE |
Pages | 1072-1077 |
Number of pages | 6 |
ISBN (Electronic) | 9781509003891 |
DOIs | |
Publication status | Published - Jul 2016 |
Externally published | Yes |
Event | 2016 International Conference on Machine Learning and Cybernetics, ICMLC 2016 - Jeju Island, Korea, Republic of Duration: 10 Jul 2016 → 13 Jul 2016 |
Publication series
Name | Proceedings - International Conference on Machine Learning and Cybernetics |
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Volume | 2 |
ISSN (Print) | 2160-133X |
ISSN (Electronic) | 2160-1348 |
Conference
Conference | 2016 International Conference on Machine Learning and Cybernetics, ICMLC 2016 |
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Country/Territory | Korea, Republic of |
City | Jeju Island |
Period | 10/07/16 → 13/07/16 |
Bibliographical note
Publisher Copyright:© 2016 IEEE.
Keywords
- Chinese chess
- Deep stochastic weight assignment network
- Extreme learning machine
- Man-machine game