Digital game-based learning: Effects on primary school students’ perceptions of failures

Ruofei ZHANG, Gary CHENG, Di ZOU

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Research

Abstract

Failure is an unavoidable part of learning and a golden chance for further development, while most students perceive failures in learning negatively. Digital game-based learning may improve their perceptions of failures and facilitate their learning from failures by lowering the consequences of failures, reducing the threat to learner ego, and developing learner competence in dealing with failures. However, despite its great potential, this direction was hardly investigated in previous studies. To fill in the gap, this study aims to investigate primary school students' perceptions of failures in digital game-based learning, analysing the effects of the innovative learning approach on learners' affective states and providing implications for future researchers and practitioners. A five-week experimental study is designed, and data will be collected through pre- and post-questionnaires and semi-structured focus group interviews. This study may contribute to an enhanced understanding of young children's educational psychology and game-based learning.
Original languageEnglish
Title of host publicationGCCCE 2022 Doctoral Student Forum Proceedings
EditorsDi ZOU, Chiu-Pin LIN, Yi-Hsuan WANG, Bo JIANG, Ju-Ling SHIH, Siu Cheung KONG, Xiaoqing GU
PublisherGlobal Chinese Conference on Computers in Education
Pages1-5
Number of pages5
ISBN (Electronic)9789869839952
Publication statusPublished - Aug 2022
Externally publishedYes
EventThe 26th Global Chinese Conference on Computers in Education (GCCCE 2022) - National Tsing Hua University, Hsinchu, Taiwan, Province of China
Duration: 28 May 20221 Jun 2022
https://gccce2022.ilst.nthu.edu.tw/en/home-3/

Conference

ConferenceThe 26th Global Chinese Conference on Computers in Education (GCCCE 2022)
Country/TerritoryTaiwan, Province of China
CityHsinchu
Period28/05/221/06/22
Internet address

Keywords

  • educational game
  • educational psychology
  • failure in learning
  • game-based learning
  • technology-enhanced learning

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