TY - CHAP
T1 - Digital RPG-Based Vocabulary Learning
AU - ZOU, Di
AU - LEE, Ju Seong
AU - ZHANG, Ruofei
PY - 2024/4/4
Y1 - 2024/4/4
N2 - Acquiring vocabulary in English as a Foreign Language (EFL) requires a significant and long-term undertaking, which many primary students often deem tedious and discouraging. This results in reduced motivation and diminished self-efficacy in vocabulary acquisition. To address these challenges, this chapter proposes an innovative method—digital role-playing game (RPG)-based vocabulary learning, developed with the user-friendly RPG Maker, and structured around the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. This method transforms vocabulary learning into an engaging gameplay process with a clear language learning purpose. As students engage in solo, collaborative, and competitive modes of RPG, their motivation for learning can be bolstered, fostering improved self-efficacy. Through interaction with Non-Player Characters (NPCs), students can gain substantial exposure to English vocabulary, bolstering their utilization of English words. Consequently, a digital RPG-based learning approach not only reduces the workload for EFL teachers but also enhances learner motivation and self-efficacy, ultimately increasing efficiency in EFL vocabulary learning among primary students.
AB - Acquiring vocabulary in English as a Foreign Language (EFL) requires a significant and long-term undertaking, which many primary students often deem tedious and discouraging. This results in reduced motivation and diminished self-efficacy in vocabulary acquisition. To address these challenges, this chapter proposes an innovative method—digital role-playing game (RPG)-based vocabulary learning, developed with the user-friendly RPG Maker, and structured around the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. This method transforms vocabulary learning into an engaging gameplay process with a clear language learning purpose. As students engage in solo, collaborative, and competitive modes of RPG, their motivation for learning can be bolstered, fostering improved self-efficacy. Through interaction with Non-Player Characters (NPCs), students can gain substantial exposure to English vocabulary, bolstering their utilization of English words. Consequently, a digital RPG-based learning approach not only reduces the workload for EFL teachers but also enhances learner motivation and self-efficacy, ultimately increasing efficiency in EFL vocabulary learning among primary students.
U2 - 10.1007/978-3-031-51540-8_2
DO - 10.1007/978-3-031-51540-8_2
M3 - Book Chapter
SN - 9783031515392
T3 - New Language Learning and Teaching Environments (NLLTE)
SP - 17
EP - 29
BT - Technology and English Language Teaching in a Changing World. New Language Learning and Teaching Environments
A2 - LEE, Ju Seong
A2 - ZOU, Di
A2 - GU, Mingyue
PB - Palgrave Macmillan
ER -