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Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction

  • Zhening LIU
  • , Yingdong HU
  • , Xinjie ZHANG
  • , Rui SONG
  • , Jiawei SHAO
  • , Zehong LIN*
  • , Jun ZHANG
  • *Corresponding author for this work

Research output: Journal PublicationsJournal Article (refereed)peer-review

Abstract

The recent development of 3D Gaussian splatting (3DGS) has led to great interest in 4D dynamic spatial reconstruction. Existing approaches mainly rely on full-length multi-view videos, while there has been limited exploration of online reconstruction methods that enable on-the-fly training and per-timestep streaming. Current 3DGS-based streaming methods treat the Gaussian primitives uniformly and constantly renew the densified Gaussians. Thus, they overlook the difference between dynamic and static features and neglect the temporal continuity of the scene. To address these limitations, we propose a novel pipeline for iterative streamable 4D dynamic spatial reconstruction. It comprises three stages: a selective inheritance stage that retains priors from previous timesteps to preserve the temporal continuity, a dynamics-aware shift stage that distinguishes dynamic and static primitives and employs distinct strategies to optimize their movements, and an error-guided densification stage that efficiently identifies Gaussians requiring densification to accommodate emerging objects. Our method achieves state-of-the-art performance in online 4D reconstruction, demonstrating compact storage, the fastest on-the-fly training, and superior representation quality.

Original languageEnglish
Number of pages15
JournalIEEE Transactions on Visualization and Computer Graphics
DOIs
Publication statusE-pub ahead of print - 29 Apr 2026

Bibliographical note

Publisher Copyright:
© 1995-2012 IEEE.

Keywords

  • 3D Gaussian splatting
  • 4D reconstruction
  • free-viewpoint video
  • streaming

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