Abstract
Digital games have become increasingly popular. However, many teachers may not have relevant knowledge and experience of designing and implementing digital game-based teaching in formal classrooms. This study proposed a collaborative design approach to facilitate pre-service teachers’ abilities of designing for learning with a digital game. To evaluate the effects of the proposed approach, a quasi-experiment was carried out at a teachers’ university in Eastern China. This study was implemented in a Fall 2019 educational development course, a total of 100 pre-service teachers from two intact classes participated in it. It is found that the approach is effective in helping the students design digital games-based learning activities. Additionally, the experimental group students developed more constructivist views of game-based teaching practices. It is concluded that engaging pre-service teachers in design, implementation and reflection of innovative technologies-enhanced learning practices is imaginable for our mission of bring children to a cheerful and harvesting journey in classroom.
Original language | English |
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Pages (from-to) | 5641-5664 |
Number of pages | 24 |
Journal | Education and Information Technologies |
Volume | 27 |
Issue number | 4 |
Early online date | 15 Jan 2022 |
DOIs | |
Publication status | Published - May 2022 |
Bibliographical note
Publisher Copyright:© 2021, The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.
Funding
This research is financially supported by the Croucher Chinese Visitorships 2019-20 of the Croucher Foundation, Hong Kong SAR; and the Educational Science Development Program of Zhejiang Province (NO. 2020SCG030).
Keywords
- Collaborative learning
- Game-based learning
- Integrating game into teaching
- Pre-service teacher
- Teacher profession development