Eight ways videogames generate emotion

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Researchpeer-review

15 Citations (Scopus)

Abstract

Many fields are interested in how videogames can generate emotion but most have a very limited conception of what emotional response includes. This paper presents a comprehensive model of emotional response to the singleplayer game based on two roles players occupy during gameplay and four different types of emotion. The emotion types are based on different ways players can interact with a videogame: as a simulation, as a narrative, as a game qua game, and as a crafted piece of art. The paper then describes the various inputs videogames can provide to produce these types of emotions.
Original languageEnglish
Title of host publicationDiGRA '07: Proceedings of the 2007 DiGRA International Conference: Situated Play
PublisherThe University of Tokyo
Pages831-835
Number of pages5
Publication statusPublished - 1 Jan 2007
Externally publishedYes

Keywords

  • aesthetics
  • ecological psychology
  • emotion
  • player response
  • theoretical framework

Cite this

FROME, J. (2007). Eight ways videogames generate emotion. In DiGRA '07: Proceedings of the 2007 DiGRA International Conference: Situated Play (pp. 831-835). The University of Tokyo.
FROME, Jonathan. / Eight ways videogames generate emotion. DiGRA '07: Proceedings of the 2007 DiGRA International Conference: Situated Play. The University of Tokyo, 2007. pp. 831-835
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FROME, J 2007, Eight ways videogames generate emotion. in DiGRA '07: Proceedings of the 2007 DiGRA International Conference: Situated Play. The University of Tokyo, pp. 831-835.

Eight ways videogames generate emotion. / FROME, Jonathan.

DiGRA '07: Proceedings of the 2007 DiGRA International Conference: Situated Play. The University of Tokyo, 2007. p. 831-835.

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Researchpeer-review

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FROME J. Eight ways videogames generate emotion. In DiGRA '07: Proceedings of the 2007 DiGRA International Conference: Situated Play. The University of Tokyo. 2007. p. 831-835