Many fields are interested in how videogames can generate emotion but most have a very limited conception of what emotional response includes. This paper presents a comprehensive model of emotional response to the singleplayer game based on two roles players occupy during gameplay and four different types of emotion. The emotion types are based on different ways players can interact with a videogame: as a simulation, as a narrative, as a game qua game, and as a crafted piece of art. The paper then describes the various inputs videogames can provide to produce these types of emotions.
|Title of host publication||DiGRA '07: Proceedings of the 2007 DiGRA International Conference: Situated Play|
|Publisher||The University of Tokyo|
|Number of pages||5|
|Publication status||Published - 1 Jan 2007|
- ecological psychology
- player response
- theoretical framework