Abstract
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Symposium, SETE 2016, held in conjunction with ICWL 2016, Rome, Italy, in October 2016.
The 81 revised papers, 59 full and 22 short ones, were carefully reviewed and selected from 139 submission. They cover latest findings in various areas, such as emerging technologies for open access to education and learning; emerging technologies supported personalized and adaptive learning; emerging technologies support for intelligent tutoring; emerging technologies support for game-based and joyful learning; emerging technologies of pedagogical issues; emerging technologies for affective learning and emerging technologies for tangible learning.
The 81 revised papers, 59 full and 22 short ones, were carefully reviewed and selected from 139 submission. They cover latest findings in various areas, such as emerging technologies for open access to education and learning; emerging technologies supported personalized and adaptive learning; emerging technologies support for intelligent tutoring; emerging technologies support for game-based and joyful learning; emerging technologies of pedagogical issues; emerging technologies for affective learning and emerging technologies for tangible learning.
Original language | English |
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Publisher | Springer International Publishing AG |
Number of pages | 759 |
ISBN (Electronic) | 9783319528366 |
ISBN (Print) | 9783319528359 |
DOIs | |
Publication status | Published - 2017 |
Externally published | Yes |
Event | 1st International Symposium on Emerging Technologies for Education - Sapienza University, Rome, Italy Duration: 26 Oct 2016 → 29 Oct 2016 |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer |
Volume | 10108 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Name | Information Systems and Applications, incl. Internet/Web, and HCI |
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Publisher | Springer |
Volume | 10108 |
Keywords
- adaptive learning
- agent-based simulation
- big data analytics
- digital learning
- mobile learning
- adult and continuing education
- affective learning
- collaborative learning
- data mining
- enhanced language learning
- game-based learning
- intelligent tutoring
- machine learning
- open access to education and learning
- problem-based learning
- recommender system
- social networks
- tangible learning
- text mining
- ubiquitous learning