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Emotional Engagement and AI Interaction in Immersive VR Learning: Unveiling the Impact on Technology Adoption and Presence

  • Daniel Jiandong SHEN*
  • , Aru NURGISSAYEVA
  • , Stephanie Zixin LI
  • , Yeonjoo KWON
  • , Paulina Pui Yun WONG
  • *Corresponding author for this work

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

Abstract

This study investigates immersive learning in virtual reality (VR), focusing on emotional engagement, technology efficacy, and AI interaction. Using Structural Equation Modeling (SEM), we explore both self-reported factors (e.g., Technology Acceptance, Emotional Engagement, Presence) and system-derived variables (e.g., GPT Usage, System Behavior). Results show that higher emotional engagement significantly enhances both technology adoption and efficacy. The model demonstrated excellent fit (CFI = 0.988, RMSEA = 0.069), explaining 54.5% to 70.7% of the variance in key constructs. Perceived presence was a strong predictor of adoption and engagement, emphasizing the role of immersive features in supporting learner interaction. A surprising finding revealed that AI interaction, while enhancing emotional engagement, also reduced the sense of presence, suggesting a trade-off between cognitive involvement and immersion. These findings highlight the importance of emotional design and AI interaction in improving engagement and outcomes in VR-based education.
Original languageEnglish
Title of host publicationThe AI-Driven Classroom: Global Strategies for Sustainable Education : Proceedings of the 2025 5th Asia Education Technology Symposium
EditorsEric C. K. CHEUNG
PublisherSpringer Singapore
Chapter7
Pages84-95
Number of pages12
ISBN (Electronic)9789819588244
ISBN (Print)9789819588237
DOIs
Publication statusPublished - 27 Apr 2026

Publication series

NameLecture Notes in Educational Technology
VolumePart F1611
ISSN (Print)2196-4963
ISSN (Electronic)2196-4971

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2026.

Funding

This study was funded by Lingnan University, Hong Kong (Teaching Development Grant, Fund for Innovative Technology-in-Education (FITE) by the University Grants Committee (Project Code: 120042)

Keywords

  • Immersive Learning
  • Virtual Reality
  • Generative AI

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