Abstract
This study investigates immersive learning in virtual reality (VR), focusing on emotional engagement, technology efficacy, and AI interaction. Using Structural Equation Modeling (SEM), we explore both self-reported factors (e.g., Technology Acceptance, Emotional Engagement, Presence) and system-derived variables (e.g., GPT Usage, System Behavior). Results show that higher emotional engagement significantly enhances both technology adoption and efficacy. The model demonstrated excellent fit (CFI = 0.988, RMSEA = 0.069), explaining 54.5% to 70.7% of the variance in key constructs. Perceived presence was a strong predictor of adoption and engagement, emphasizing the role of immersive features in supporting learner interaction. A surprising finding revealed that AI interaction, while enhancing emotional engagement, also reduced the sense of presence, suggesting a trade-off between cognitive involvement and immersion. These findings highlight the importance of emotional design and AI interaction in improving engagement and outcomes in VR-based education.
| Original language | English |
|---|---|
| Title of host publication | The AI-Driven Classroom: Global Strategies for Sustainable Education : Proceedings of the 2025 5th Asia Education Technology Symposium |
| Editors | Eric C. K. CHEUNG |
| Publisher | Springer Singapore |
| Chapter | 7 |
| Pages | 84-95 |
| Number of pages | 12 |
| ISBN (Electronic) | 9789819588244 |
| ISBN (Print) | 9789819588237 |
| DOIs | |
| Publication status | Published - 27 Apr 2026 |
Publication series
| Name | Lecture Notes in Educational Technology |
|---|---|
| Volume | Part F1611 |
| ISSN (Print) | 2196-4963 |
| ISSN (Electronic) | 2196-4971 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2026.
Funding
This study was funded by Lingnan University, Hong Kong (Teaching Development Grant, Fund for Innovative Technology-in-Education (FITE) by the University Grants Committee (Project Code: 120042)
Keywords
- Immersive Learning
- Virtual Reality
- Generative AI
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