Abstract
In this research, we explored how the two dimensions of creativity—novelty and utility—interact to influence employees' in-role performance. Drawing on flow theory, we hypothesize that the interaction between novelty and utility indirectly and positively affects in-role performance via flow. We also hypothesize that learning goal orientation moderates the relationship between flow and in-role performance. Using a multisource study and a multiwave time-lagged study, we found that both studies consistently showed that flow mediated the relationship between the interaction of novelty with utility and in-role performance. Novelty was more strongly related to flow when utility was higher, which in turn resulted in better in-role performance. Learning goal orientation attenuated the positive relationship between flow and in-role performance such that the relationship was weaker for employees with high (vs. low) learning goal orientation. The results also demonstrated the moderated mediation effects of creativity (i.e., novelty × utility) on in-role performance via flow contingent on learning goal orientation. We discuss the implications of these findings and future directions for research.
Original language | English |
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Article number | e70021 |
Journal | Journal of Creative Behavior |
Volume | 59 |
Issue number | 2 |
Early online date | 15 Apr 2025 |
DOIs | |
Publication status | E-pub ahead of print - 15 Apr 2025 |
Bibliographical note
Publisher Copyright:© 2025 Creative Education Foundation (CEF).
Funding
This work was supported in part by a research grant from the National Natural Science Foundation of China (grant number 71902092) awarded to Jie Wang. Funding:
Keywords
- creativity
- flow
- learning goal orientation
- novelty
- paradox
- utility