Examining Creativity as a Paradox: The Interactive Effects of Novelty and Utility on In-Role Performance

Xuan FEI, Jie WANG*, Yue ZHU, Tingting CHEN

*Corresponding author for this work

Research output: Journal PublicationsJournal Article (refereed)peer-review

Abstract

In this research, we explored how the two dimensions of creativity—novelty and utility—interact to influence employees' in-role performance. Drawing on flow theory, we hypothesize that the interaction between novelty and utility indirectly and positively affects in-role performance via flow. We also hypothesize that learning goal orientation moderates the relationship between flow and in-role performance. Using a multisource study and a multiwave time-lagged study, we found that both studies consistently showed that flow mediated the relationship between the interaction of novelty with utility and in-role performance. Novelty was more strongly related to flow when utility was higher, which in turn resulted in better in-role performance. Learning goal orientation attenuated the positive relationship between flow and in-role performance such that the relationship was weaker for employees with high (vs. low) learning goal orientation. The results also demonstrated the moderated mediation effects of creativity (i.e., novelty × utility) on in-role performance via flow contingent on learning goal orientation. We discuss the implications of these findings and future directions for research.
Original languageEnglish
Article numbere70021
JournalJournal of Creative Behavior
Volume59
Issue number2
Early online date15 Apr 2025
DOIs
Publication statusE-pub ahead of print - 15 Apr 2025

Bibliographical note

Publisher Copyright:
© 2025 Creative Education Foundation (CEF).

Funding

This work was supported in part by a research grant from the National Natural Science Foundation of China (grant number 71902092) awarded to Jie Wang. Funding:

Keywords

  • creativity
  • flow
  • learning goal orientation
  • novelty
  • paradox
  • utility

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