Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study

Tianye SHU, Jialin LIU, Georgios N. YANNAKAKIS

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

28 Citations (Scopus)

Abstract

We introduce a procedural content generation (PCG) framework at the intersections of experience-driven PCG and PCG via reinforcement learning, named ED(PCG)RL, EDRL in short. EDRL is able to teach RL designers to generate endless playable levels in an online manner while respecting particular experiences for the player as designed in the form of reward functions. The framework is tested initially in the Super Mario Bros game. In particular, the RL designers of Super Mario Bros generate and concatenate level segments while considering the diversity among the segments. The correctness of the generation is ensured by a neural net-assisted evolutionary level repairer and the playability of the whole level is determined through AI-based testing. Our agents in this EDRL implementation learn to maximise a quantification of Koster's principle of fun by moderating the degree of diversity across level segments. Moreover, we test their ability to design fun levels that are diverse over time and playable. Our proposed framework is capable of generating endless, playable Super Mario Bros levels with varying degrees of fun, deviation from earlier segments, and playability. EDRL can be generalised to any game that is built as a segment-based sequential process and features a built-in compressed representation of its game content.

Original languageEnglish
Title of host publicationProceedings of the 2021 IEEE Conference on Games, CoG 2021
PublisherIEEE Computer Society
Number of pages9
ISBN (Electronic)9781665438865
DOIs
Publication statusPublished - 2021
Externally publishedYes
Event2021 IEEE Conference on Games, CoG 2021 - Copenhagen, Denmark
Duration: 17 Aug 202120 Aug 2021

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2021-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference2021 IEEE Conference on Games, CoG 2021
Country/TerritoryDenmark
CityCopenhagen
Period17/08/2120/08/21

Bibliographical note

Publisher Copyright:
© 2021 IEEE.

Keywords

  • EDPCG
  • online level generation
  • PCGRL
  • procedural content generation
  • Super Mario Bros

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