Exploring Gaze Dynamics in Vr Film Education: Gender, Avatar, and the Shift Between Male and Female Perspectives

  • Zheng WEI
  • , Jia SUN
  • , Junxiang LIAO
  • , Lik-Hang LEE
  • , Pan HUI
  • , Huamin QU
  • , Wai TONG*
  • , Xian XU*
  • *Corresponding author for this work

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Researchpeer-review

Abstract

In virtual reality (VR) education, especially in creative fields like film production, avatar design and narrative style extend beyond appearance and aesthetics. This study explores how the interaction between avatar gender, the dominant narrative actor's gender, and the learner's gender influences film production learning in VR, focusing on gaze dynamics and gender perspectives. Using a 2 × 2 × 2 experimental design, 48 participants operated avatars of different genders and interacted with male or female-dominant narratives. The results show that the consistency between the avatar and gender affects presence, and learners' control over the avatar is also influenced by gender matching. Learners using avatars of the opposite gender reported stronger control, suggesting gender incongruity prompted more focus on the avatar. Additionally, female participants with female avatars were more likely to adopt a 'female gaze,' favoring soft lighting and emotional shots, while male participants with male avatars were more likely to adopt a 'male gaze,' choosing dynamic shots and high contrast. When male participants used female avatars, they favored 'female gaze,' while female participants with male avatars focused on 'male gaze'. These findings advance our understanding of how avatar design and narrative style in VRbased education influence creativity and the cultivation of gender perspectives, and they offer insights for developing more inclusive and diverse VR teaching tools going forward.

Original languageEnglish
Title of host publicationProceedings : 2025 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025
EditorsUlrich ECK, Gun LEE, Alexander PLOPSKI, Missie SMITH, Qi SUN, Markus TATZGERN
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages142-152
Number of pages11
ISBN (Electronic)9798331587611
DOIs
Publication statusPublished - Oct 2025
Event24th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025 - Daejeon, Korea, Republic of
Duration: 8 Oct 202512 Oct 2025

Publication series

NameProceedings - International Symposium on Mixed and Augmented Reality, ISMAR
Number2025
ISSN (Print)1554-7868
ISSN (Electronic)2473-0726

Conference

Conference24th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025
Country/TerritoryKorea, Republic of
CityDaejeon
Period8/10/2512/10/25

Bibliographical note

Publisher Copyright:
© 2025 IEEE.

Keywords

  • Avatar
  • Cognitive Effects
  • Film Education
  • Gaze Dynamics
  • Proteus Effect
  • Self-Presence
  • Virtual Reality

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