Abstract
In virtual reality (VR) education, especially in creative fields like film production, avatar design and narrative style extend beyond appearance and aesthetics. This study explores how the interaction between avatar gender, the dominant narrative actor's gender, and the learner's gender influences film production learning in VR, focusing on gaze dynamics and gender perspectives. Using a 2 × 2 × 2 experimental design, 48 participants operated avatars of different genders and interacted with male or female-dominant narratives. The results show that the consistency between the avatar and gender affects presence, and learners' control over the avatar is also influenced by gender matching. Learners using avatars of the opposite gender reported stronger control, suggesting gender incongruity prompted more focus on the avatar. Additionally, female participants with female avatars were more likely to adopt a 'female gaze,' favoring soft lighting and emotional shots, while male participants with male avatars were more likely to adopt a 'male gaze,' choosing dynamic shots and high contrast. When male participants used female avatars, they favored 'female gaze,' while female participants with male avatars focused on 'male gaze'. These findings advance our understanding of how avatar design and narrative style in VRbased education influence creativity and the cultivation of gender perspectives, and they offer insights for developing more inclusive and diverse VR teaching tools going forward.
| Original language | English |
|---|---|
| Title of host publication | Proceedings : 2025 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025 |
| Editors | Ulrich ECK, Gun LEE, Alexander PLOPSKI, Missie SMITH, Qi SUN, Markus TATZGERN |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 142-152 |
| Number of pages | 11 |
| ISBN (Electronic) | 9798331587611 |
| DOIs | |
| Publication status | Published - Oct 2025 |
| Event | 24th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025 - Daejeon, Korea, Republic of Duration: 8 Oct 2025 → 12 Oct 2025 |
Publication series
| Name | Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR |
|---|---|
| Number | 2025 |
| ISSN (Print) | 1554-7868 |
| ISSN (Electronic) | 2473-0726 |
Conference
| Conference | 24th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025 |
|---|---|
| Country/Territory | Korea, Republic of |
| City | Daejeon |
| Period | 8/10/25 → 12/10/25 |
Bibliographical note
Publisher Copyright:© 2025 IEEE.
Keywords
- Avatar
- Cognitive Effects
- Film Education
- Gaze Dynamics
- Proteus Effect
- Self-Presence
- Virtual Reality