Facilitating EFL learners’ active behaviors in speaking : a progressive question prompt-based peer-tutoring approach with VR contexts

Chin-Yu CHEN, Shao-Chen CHANG, Gwo-Jen HWANG*, Di ZOU

*Corresponding author for this work

Research output: Journal PublicationsJournal Article (refereed)peer-review

22 Citations (Scopus)

Abstract

Speaking is a challenge for most English learners owing to the lack of practicing environments and partners. The virtual reality (VR) technology has changed this situation by providing learners with rich opportunities for practice. In VR-based practicing environments, peer tutoring is a common strategy for promoting peer assistance. However, in conventional VR-based learning, students may merely follow the guidelines and content provided by the teacher without thinking about the meaning and reasons for the practice in the situated contexts, which generally leads to poor learning outcomes. To solve this problem, a progressive question prompt-based peer-tutoring approach in VR contexts (PQP-PTVR) is proposed to assist students’ English-speaking development. An experiment was conducted to evaluate the effectiveness of the proposed approach. The experimental group used the proposed approach, while the control group learned with the conventional question prompt-based peer-tutoring approach in VR contexts (C-PTVR). The results showed that the experimental group achieved significantly greater improvement in speaking and self-efficacy than the control group. Concerning the participants’ learning behaviors, the experimental group had more interactions and made more attempts to improve their speaking. This study contributes to the existing literature by proposing the PQP-PTVR approach to enhancing learners’ speaking development, improving their interactions and self-efficacy.

Original languageEnglish
Pages (from-to)2268-2287
Number of pages20
JournalInteractive Learning Environments
Volume31
Issue number4
Early online date10 Feb 2021
DOIs
Publication statusPublished - 2023
Externally publishedYes

Bibliographical note

Acknowledgements:
This study is supported in part by the Ministry of Science and Technology of Taiwan under contract numbers MOST-109–2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.

The SVVR system in this study, EduVenture@VR system, was developed by The Center for Learning Science and Technology, The Chinese University of Hong Kong in 2016. We would like to thank The Center for Learning Science and Technology in the Chinese University of Hong Kong for its strong support.

Publisher Copyright:
© 2021 Informa UK Limited, trading as Taylor & Francis Group.

Keywords

  • EFL (English as a Foreign Language)
  • language learning
  • peer tutoring
  • question prompt
  • Virtual reality

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