Abstract
The high cost and limited availability of soundstages for cinematography lighting education pose significant challenges for art institutions. Traditional teaching methods, combining basic lighting equipment operation with slide lectures, often yield unsatisfactory results, hindering students' mastery of cinematography lighting techniques. Therefore, we propose Metashadow, a virtual reality (VR) cinematography lighting education system demonstrating the feasibility of learning in a virtual soundstage. Based on the presence theory, Metashadow features high-fidelity lighting devices that enable users to adjust multiple parameters, providing a quantifiable learning approach. We evaluated Metashadow with 24 participants and found that it provides better learning outcomes than traditional teaching methods regarding presence, collaboration, usability, realism, creativity, and flexibility. Six experts also praised the Metashadow's expressiveness and its learning outcomes. Our study demonstrates the potential of VR technology to enhance cinematography lighting education while imposing a smaller cost burden and space requirement.
| Original language | English |
|---|---|
| Title of host publication | MM '23: Proceedings of the 31st ACM International Conference on Multimedia |
| Publisher | Association for Computing Machinery, Inc |
| Pages | 1127-1136 |
| Number of pages | 10 |
| ISBN (Electronic) | 9798400701085 |
| DOIs | |
| Publication status | Published - 27 Oct 2023 |
| Externally published | Yes |
| Event | The 31st ACM International Conference on Multimedia - Ottawa, Canada Duration: 29 Oct 2023 → 3 Nov 2023 |
Conference
| Conference | The 31st ACM International Conference on Multimedia |
|---|---|
| Abbreviated title | MM '23 |
| Country/Territory | Canada |
| City | Ottawa |
| Period | 29/10/23 → 3/11/23 |
Bibliographical note
Publisher Copyright:© 2023 ACM.
Keywords
- cinematography lighting
- learning effect
- presence
- virtual reality
- vr creativity
- vr education
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