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Feeling Present! From Physical to Virtual Cinematography Lighting Education with Metashadow

  • Zheng WEI
  • , Xian XU
  • , Lik-Hang LEE
  • , Wai TONG
  • , Huamin QU
  • , Pan HUI

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Researchpeer-review

Abstract

The high cost and limited availability of soundstages for cinematography lighting education pose significant challenges for art institutions. Traditional teaching methods, combining basic lighting equipment operation with slide lectures, often yield unsatisfactory results, hindering students' mastery of cinematography lighting techniques. Therefore, we propose Metashadow, a virtual reality (VR) cinematography lighting education system demonstrating the feasibility of learning in a virtual soundstage. Based on the presence theory, Metashadow features high-fidelity lighting devices that enable users to adjust multiple parameters, providing a quantifiable learning approach. We evaluated Metashadow with 24 participants and found that it provides better learning outcomes than traditional teaching methods regarding presence, collaboration, usability, realism, creativity, and flexibility. Six experts also praised the Metashadow's expressiveness and its learning outcomes. Our study demonstrates the potential of VR technology to enhance cinematography lighting education while imposing a smaller cost burden and space requirement.
Original languageEnglish
Title of host publicationMM '23: Proceedings of the 31st ACM International Conference on Multimedia
PublisherAssociation for Computing Machinery, Inc
Pages1127-1136
Number of pages10
ISBN (Electronic)9798400701085
DOIs
Publication statusPublished - 27 Oct 2023
Externally publishedYes
EventThe 31st ACM International Conference on Multimedia - Ottawa, Canada
Duration: 29 Oct 20233 Nov 2023

Conference

ConferenceThe 31st ACM International Conference on Multimedia
Abbreviated titleMM '23
Country/TerritoryCanada
CityOttawa
Period29/10/233/11/23

Bibliographical note

Publisher Copyright:
© 2023 ACM.

Keywords

  • cinematography lighting
  • learning effect
  • presence
  • virtual reality
  • vr creativity
  • vr education

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