Game-based Vocabulary Learning in Hong Kong : Students’ Perceptions, Attitudes and Expectations of a Game-mediated Vocabulary Learning APP

Lucas KOHNKE, Di ZOU, Fu Lee WANG, Haoran XIE

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

Abstract

The presented research discusses students’ perceptions, attitudes and expectations of a game-mediated vocabulary app. Throughout the development of the mobile app, continuous focus group interviews with students were held. The collected data were coded and analysed to identify common features or points mentioned by the students. The results showed that students highly value features like the story plot, graphic, vocabulary list and types of definitions for the design of vocabulary learning APPs. Based on these findings, the APP was further improved by adding synonyms, sentence contexts and extended definitions of the words. Our followed-up interviews indicated that students rated the improved version of the APP higher than the preliminary one. Such findings are consistent with Zou’s (2016, 2017) arguments that the availability of various aspects of word knowledge are conducive to effective word learning as it promotes greater degree of elaboration on the target vocabulary.
Original languageEnglish
Title of host publicationProceedings of International Conference on Technology in Education 2018
Place of PublicationHong Kong
PublisherCaritas Institute of Higher Education
Pages56-62
Number of pages7
Publication statusPublished - Jan 2018
Externally publishedYes
EventInternational Conference on Technology in Education 2018 - Caritas Institute of Higher Education, Tseung Kwan O, Hong Kong
Duration: 9 Jan 201811 Jan 2018

Conference

ConferenceInternational Conference on Technology in Education 2018
Abbreviated titleICTE 2018
Country/TerritoryHong Kong
CityTseung Kwan O
Period9/01/1811/01/18

Bibliographical note

This study was fully supported by the Start-Up Research Grant (RG 54/2017-2018R) of The Education University of Hong Kong and a grant from Research Grants Council of Hong Kong Special Administrative Region, China (UGC/FDS11/E03/16).

Keywords

  • game-based vocabulary learning
  • word learning APPs
  • degree of elaboration

Fingerprint

Dive into the research topics of 'Game-based Vocabulary Learning in Hong Kong : Students’ Perceptions, Attitudes and Expectations of a Game-mediated Vocabulary Learning APP'. Together they form a unique fingerprint.

Cite this