The presented research discusses students’ perceptions, attitudes and expectations of a game-mediated vocabulary app. Throughout the development of the mobile app, continuous focus group interviews with students were held. The collected data were coded and analysed to identify common features or points mentioned by the students. The results showed that students highly value features like the story plot, graphic, vocabulary list and types of definitions for the design of vocabulary learning APPs. Based on these findings, the APP was further improved by adding synonyms, sentence contexts and extended definitions of the words. Our followed-up interviews indicated that students rated the improved version of the APP higher than the preliminary one. Such findings are consistent with Zou’s (2016, 2017) arguments that the availability of various aspects of word knowledge are conducive to effective word learning as it promotes greater degree of elaboration on the target vocabulary.
|Title of host publication||Proceedings of International Conference on Technology in Education 2018|
|Place of Publication||Hong Kong|
|Publisher||Caritas Institute of Higher Education|
|Number of pages||7|
|Publication status||Published - Jan 2018|
|Event||International Conference on Technology in Education 2018 - Caritas Institute of Higher Education, Tseung Kwan O, Hong Kong|
Duration: 9 Jan 2018 → 11 Jan 2018
|Conference||International Conference on Technology in Education 2018|
|Abbreviated title||ICTE 2018|
|City||Tseung Kwan O|
|Period||9/01/18 → 11/01/18|
Bibliographical noteThis study was fully supported by the Start-Up Research Grant (RG 54/2017-2018R) of The Education University of Hong Kong and a grant from Research Grants Council of Hong Kong Special Administrative Region, China (UGC/FDS11/E03/16).
- game-based vocabulary learning
- word learning APPs
- degree of elaboration