Game Generation via Large Language Models

Chengpeng HU, Yunlong ZHAO, Jialin LIU*

*Corresponding author for this work

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

Abstract

Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super Mario Bros. and Zelda. This paper investigates the game generation via LLMs. Based on video game description language, this paper proposes an LLM-based framework to generate game rules and levels simultaneously. Experiments demonstrate how the framework works with prompts considering different combinations of context. Our findings extend the current applications of LLMs and offer new insights for generating new games in the area of procedural content generation.

Original languageEnglish
Title of host publicationProceedings of the 2024 IEEE Conference on Games, CoG 2024
PublisherIEEE Computer Society
Number of pages4
ISBN (Electronic)9798350350678
DOIs
Publication statusPublished - Aug 2024
Externally publishedYes
Event6th Annual IEEE Conference on Games, CoG 2024 - Milan, Italy
Duration: 5 Aug 20248 Aug 2024

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference6th Annual IEEE Conference on Games, CoG 2024
Country/TerritoryItaly
CityMilan
Period5/08/248/08/24

Bibliographical note

Publisher Copyright:
© 2024 IEEE.

Funding

This work was supported by the National Key R&D Program of China (Grant No. 2023YFE0106300), the National Natural Science Foundation of China (Grant No. 62250710682), the Guangdong Major Project of Basic and Applied Basic Research (Grant No. 2023B0303000010), the Guangdong Provincial Key Laboratory (Grant No. 2020B121201001), and the Research Institute of Trustworthy Autonomous Systems.

Keywords

  • game design
  • general video game playing
  • large language model
  • Procedural content generation
  • video game description language

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