Abstract
Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super Mario Bros. and Zelda. This paper investigates the game generation via LLMs. Based on video game description language, this paper proposes an LLM-based framework to generate game rules and levels simultaneously. Experiments demonstrate how the framework works with prompts considering different combinations of context. Our findings extend the current applications of LLMs and offer new insights for generating new games in the area of procedural content generation.
Original language | English |
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Title of host publication | Proceedings of the 2024 IEEE Conference on Games, CoG 2024 |
Publisher | IEEE Computer Society |
Number of pages | 4 |
ISBN (Electronic) | 9798350350678 |
DOIs | |
Publication status | Published - Aug 2024 |
Externally published | Yes |
Event | 6th Annual IEEE Conference on Games, CoG 2024 - Milan, Italy Duration: 5 Aug 2024 → 8 Aug 2024 |
Publication series
Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
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ISSN (Print) | 2325-4270 |
ISSN (Electronic) | 2325-4289 |
Conference
Conference | 6th Annual IEEE Conference on Games, CoG 2024 |
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Country/Territory | Italy |
City | Milan |
Period | 5/08/24 → 8/08/24 |
Bibliographical note
Publisher Copyright:© 2024 IEEE.
Funding
This work was supported by the National Key R&D Program of China (Grant No. 2023YFE0106300), the National Natural Science Foundation of China (Grant No. 62250710682), the Guangdong Major Project of Basic and Applied Basic Research (Grant No. 2023B0303000010), the Guangdong Provincial Key Laboratory (Grant No. 2020B121201001), and the Research Institute of Trustworthy Autonomous Systems.
Keywords
- game design
- general video game playing
- large language model
- Procedural content generation
- video game description language