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Gamifying the flipped classroom: how to motivate Chinese ESL learners?
Janet HO
Department of English
Research output
:
Journal Publications
›
Journal Article (refereed)
›
peer-review
35
Citations (Scopus)
Overview
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Dive into the research topics of 'Gamifying the flipped classroom: how to motivate Chinese ESL learners?'. Together they form a unique fingerprint.
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Social Sciences
Flipped Classroom
100%
Students
75%
English Language
50%
Learner
50%
Groups
50%
Learning
50%
Hong Kong
25%
Effectiveness
25%
Group Discussions
25%
Focus Group
25%
Conceptualization
25%
Academic Teaching Personnel
25%
University Students
25%
Student Learning
25%
Teachers
25%
Classrooms
25%
Teaching
25%
Research
25%
Work
25%
Perception
25%
Chinese
25%
Understanding
25%
Time
25%
Drawing
25%
Examinations
25%
Interviews
25%
Surveys
25%
Materials
25%
Information
25%
Writing
25%
Anxiety
25%
Narrative
25%
Atmosphere
25%
Instructor
25%
Computer Science
Classes
50%
Student Perception
25%
Group Discussion
25%
Learning Approach
25%
Collaborative Group
25%
Blended Learning
25%
Encourage Student
25%
Active Learning
25%
Group Interview
25%
Survey
25%
Narrative Writing
25%