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GenAI avatars in VR: Role of presence, health, and technological factors

  • Paolo MENGONI*
  • , Daniel Jiandong SHEN
  • , Zixin LI
  • , Paulina Pui Yun WONG
  • *Corresponding author for this work

Research output: Journal PublicationsJournal Article (refereed)peer-review

Abstract

In higher education, VR environments increasingly include Generative AI (GenAI) avatars, but it is unclear how user expectations, presence, and health relate to continued engagement. We examined these relationships in an AI literacy activity (N = 30) in which students interacted with two avatars of GPT (one RAG, one non-RAG) using the Educational VR platform Classlet. Using surveys, system logs, and coded dialogues, we observed that participants reporting higher technological expectations were less likely to proceed to the second avatar when interaction issues occurred. In regression models, presence was more closely associated with perceived functionality and self-reported health than with visual realism in this sample (R2 = 0.538 for presence; R2 = 0.782 for intent). Dialogue coding showed a modest difference in contextual relevance. Taken together, the results suggest that expectation management and interaction fluency may be important for continuation decisions, and that usability and comfort may support presence alongside immersion. We discuss implications for VR adoption (expectancy violations), presence as tied to operational factors, and the role of adaptive dialogue, noting that these patterns warrant confirmation in larger, diverse samples.
Original languageEnglish
Article number100141
Pages (from-to)100141
JournalComputers & Education: X Reality
Volume8
Early online date16 Feb 2026
DOIs
Publication statusPublished - Jun 2026

Bibliographical note

Publisher Copyright:
© 2026 The Authors.

Funding

This study has been funded by the “Fund for Innovative Technology-in-Education (FITE) by the University Grants Committee, Project Code: 120042″, Lingnan University, Hong Kong, China and “UGC FITE IICA #10 Beyond Reality: Unleashing Generative Metaverse Avatars in Education” fund, University Grant Committee, Hong Kong Baptist University, Hong Kong, China.

Keywords

  • Generative AI
  • Virtual reality
  • Immersive learning

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