Abstract
Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real world. This paper presents a city generator that was submitted as an entry to the 2023 Edition of Minecraft Settlement Generation Competition for Minecraft. The generation procedure is composed of six main steps, namely vegetation clearing, terrain reshaping, building layout generation, route planning, streetlight placement, and wall construction. Three algorithms, including a heuristic-based algorithm, an evolving layout algorithm, and a random one are applied to generate the building layout, thus determining where to place different redstone style buildings, and tested by generating cities on random maps in limited time. Experimental results show that the heuristic-based algorithm is capable of finding an acceptable building layout faster for flat maps, while the evolving layout algorithm performs better in evolving layout for rugged maps. A user study is conducted to compare our generator with outstanding entries of the competition's 2022 edition using the competition's evaluation criteria and shows that our generator performs well in the adaptation and functionality criteria.
Original language | English |
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Title of host publication | Proceedings of the 2023 IEEE Conference on Games, CoG 2023 |
Publisher | IEEE Computer Society |
Number of pages | 4 |
ISBN (Electronic) | 9798350322774 |
DOIs | |
Publication status | Published - 2023 |
Externally published | Yes |
Event | 5th Annual IEEE Conference on Games, CoG 2023 - Boston, United States Duration: 21 Aug 2023 → 24 Aug 2023 |
Publication series
Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
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ISSN (Print) | 2325-4270 |
ISSN (Electronic) | 2325-4289 |
Conference
Conference | 5th Annual IEEE Conference on Games, CoG 2023 |
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Country/Territory | United States |
City | Boston |
Period | 21/08/23 → 24/08/23 |
Bibliographical note
Publisher Copyright:© 2023 IEEE.
Funding
This work was supported in part by the Guangdong Provincial Key Laboratory (Grant No. 2020B121201001), the Program for Guangdong Introducing Innovative and Enterpreneurial Teams (Grant No. 2017ZT07X386), the Research Institute of Trustworthy Autonomous Systems and the SUSTech Undergraduate Teaching Quality and Reform Project (Grant No. SJZLGC202101). Corresponding author: Jialin Liu ([email protected]).
Keywords
- city generation
- competition
- Minecraft
- procedural content generation
- settlement generation