Abstract
The eight papers in this special section focus on applications of evolutionary computation to games to demonstrate several ways in which evolution can push boundaries and explore new areas of what is possible in the realm of games research, with a focus on game-playing, automatic agent parameter tuning, automatic game testing, and procedural content generation.
| Original language | English |
|---|---|
| Pages (from-to) | 1-4 |
| Number of pages | 4 |
| Journal | IEEE Transactions on Games |
| Volume | 15 |
| Issue number | 1 |
| Early online date | 17 Mar 2023 |
| DOIs | |
| Publication status | Published - Mar 2023 |
| Externally published | Yes |
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