Abstract
Recently, the generalization framework in co-evolutionary learning has been theoretically formulated and demonstrated in the context of game-playing. Generalization performance of a strategy (solution) is estimated using a collection of random test strategies (test cases) by taking the average game outcomes, with confidence bounds provided by Chebyshev's theorem. Chebyshev's bounds have the advantage that they hold for any distribution of game outcomes. However, such a distribution-free framework leads to unnecessarily loose confidence bounds. In this paper, we have taken advantage of the near-Gaussian nature of average game outcomes and provided tighter bounds based on parametric testing. This enables us to use small samples of test strategies to guide and improve the co-evolutionary search. We demonstrate our approach in a series of empirical studies involving the iterated prisoner's dilemma (IPD) and the more complex Othello game in a competitive co-evolutionary learning setting. The new approach is shown to improve on the classical co-evolutionary learning in that we obtain increasingly higher generalization performance using relatively small samples of test strategies. This is achieved without large performance fluctuations typical of the classical approach. The new approach also leads to faster co-evolutionary search where we can strictly control the condition (sample sizes) under which the speedup is achieved (not at the cost of weakening precision in the estimates). © 2011 IEEE.
Original language | English |
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Article number | 6035967 |
Pages (from-to) | 70-85 |
Number of pages | 16 |
Journal | IEEE Transactions on Evolutionary Computation |
Volume | 16 |
Issue number | 1 |
Early online date | 11 Oct 2011 |
DOIs | |
Publication status | Published - Feb 2012 |
Externally published | Yes |
Bibliographical note
This work was supported in part by the Engineering and Physical Sciences Research Council, under Grant GR/T10671/01 on “Market Based Control of Complex Computational Systems.”Keywords
- Co-evolutionary learning
- evolutionary computation
- generalization
- iterated prisoner's dilemma
- machine learning
- Othello