Abstract
The time-series GAN and periodic spatial GAN show different yet competitive performance in terms of the evaluation metrics adopted, their deviation from human-designed danmakus, and the diversity of generated danmakus. The preliminary experimental studies presented here showcase that potential of time-series GANs for sequential content generation in games.
Original language | English |
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Title of host publication | Proceedings of the 2021 IEEE Conference on Games, CoG 2021 |
Publisher | IEEE Computer Society |
Number of pages | 4 |
ISBN (Electronic) | 9781665438865 |
DOIs | |
Publication status | Published - 2021 |
Externally published | Yes |
Event | 2021 IEEE Conference on Games, CoG 2021 - Copenhagen, Denmark Duration: 17 Aug 2021 → 20 Aug 2021 |
Publication series
Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
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Volume | 2021-August |
ISSN (Print) | 2325-4270 |
ISSN (Electronic) | 2325-4289 |
Conference
Conference | 2021 IEEE Conference on Games, CoG 2021 |
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Country/Territory | Denmark |
City | Copenhagen |
Period | 17/08/21 → 20/08/21 |
Bibliographical note
Publisher Copyright:© 2021 IEEE.
Keywords
- bullet hell
- generative adversarial net
- level generation
- Procedural content generation
- time-series GAN