Keiki: Towards Realistic Danmaku Generation via Sequential GANs

Ziqi WANG, Jialin LIU, Georgios N. YANNAKAKIS

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

Abstract

The time-series GAN and periodic spatial GAN show different yet competitive performance in terms of the evaluation metrics adopted, their deviation from human-designed danmakus, and the diversity of generated danmakus. The preliminary experimental studies presented here showcase that potential of time-series GANs for sequential content generation in games.

Original languageEnglish
Title of host publicationProceedings of the 2021 IEEE Conference on Games, CoG 2021
PublisherIEEE Computer Society
Number of pages4
ISBN (Electronic)9781665438865
DOIs
Publication statusPublished - 2021
Externally publishedYes
Event2021 IEEE Conference on Games, CoG 2021 - Copenhagen, Denmark
Duration: 17 Aug 202120 Aug 2021

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2021-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference2021 IEEE Conference on Games, CoG 2021
Country/TerritoryDenmark
CityCopenhagen
Period17/08/2120/08/21

Bibliographical note

Publisher Copyright:
© 2021 IEEE.

Keywords

  • bullet hell
  • generative adversarial net
  • level generation
  • Procedural content generation
  • time-series GAN

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