Abstract
Many artificial intelligences (AIs) are randomized. One can be lucky or unlucky with the random seed; we quantify this effect and show that, maybe contrarily to intuition, this is far from being negligible. Then, we apply two different existing algorithms for selecting good seeds and good probability distributions over seeds. This mainly leads to learning an opening book. We apply this to Phantom Go, which, as all phantom games, is hard for opening book learning. We improve the winning rate from 50% to 70% in 5×5 against the same AI, and from approximately 0% to 40% in 5×5, 7×7 and 9×9 against a stronger (learning) opponent.
Original language | English |
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Title of host publication | Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, CIG 2016 |
Publisher | IEEE Computer Society |
Number of pages | 7 |
ISBN (Electronic) | 9781509018833 |
DOIs | |
Publication status | Published - 2016 |
Externally published | Yes |
Event | 2016 IEEE Conference on Computational Intelligence and Games, CIG 2016 - Santorini, Greece Duration: 20 Sept 2016 → 23 Sept 2016 |
Publication series
Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
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Volume | 2016 |
ISSN (Print) | 2325-4270 |
ISSN (Electronic) | 2325-4289 |
Conference
Conference | 2016 IEEE Conference on Computational Intelligence and Games, CIG 2016 |
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Country/Territory | Greece |
City | Santorini |
Period | 20/09/16 → 23/09/16 |
Bibliographical note
Publisher Copyright:© 2016 IEEE.