Learning opening books in partially observable games: Using random seeds in Phantom Go

Tristan CAZENAVE, Jialin LIU, Fabien TEYTAUD, Olivier TEYTAUD

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

4 Citations (Scopus)

Abstract

Many artificial intelligences (AIs) are randomized. One can be lucky or unlucky with the random seed; we quantify this effect and show that, maybe contrarily to intuition, this is far from being negligible. Then, we apply two different existing algorithms for selecting good seeds and good probability distributions over seeds. This mainly leads to learning an opening book. We apply this to Phantom Go, which, as all phantom games, is hard for opening book learning. We improve the winning rate from 50% to 70% in 5×5 against the same AI, and from approximately 0% to 40% in 5×5, 7×7 and 9×9 against a stronger (learning) opponent.

Original languageEnglish
Title of host publicationProceedings of the 2016 IEEE Conference on Computational Intelligence and Games, CIG 2016
PublisherIEEE Computer Society
Number of pages7
ISBN (Electronic)9781509018833
DOIs
Publication statusPublished - 2016
Externally publishedYes
Event2016 IEEE Conference on Computational Intelligence and Games, CIG 2016 - Santorini, Greece
Duration: 20 Sept 201623 Sept 2016

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2016
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference2016 IEEE Conference on Computational Intelligence and Games, CIG 2016
Country/TerritoryGreece
CitySantorini
Period20/09/1623/09/16

Bibliographical note

Publisher Copyright:
© 2016 IEEE.

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