Abstract
LED-VP is now mainstream in high-end studios, yet the capital cost of real-time volume stages renders training with this technology prohibitively expensive. Most film institutions simply cannot afford to build one LED-VP set for their students. This paper explores an alternative solution to the training of LED-VP by developing a virtual counterpart. However, significant challenges arise in simulating a virtual environment where students can operate in an LED-VP. Our study proposes the virtual environment of LED-VP, a virtual reality collaborative learning (VRCL) system. We developed an interface featuring visual symbols, namely MetaCineMoji, for film operation to facilitate smooth communication and learning processes in LED-VP workflows. MetaCineMoji demonstrates the feasibility of multi-person collaborative learning in a virtual filming studio, translating film set communication to visual symbols for lighting design, scene construction, and collaborative work with key stakeholders, e.g., directors, cinematographers, and gaffers. We explore the impact of the film-operation interfaces containing visual symbols on social interaction factors within the virtual studio. We conducted evaluations with 24 participants. Our findings show that our system equipped with the film-operation interface, enabled by visual symbols, significantly enhances social interaction among learners and results in significantly higher learning outcomes than systems without the interface.
| Original language | English |
|---|---|
| Article number | 100284 |
| Number of pages | 12 |
| Journal | Visual Informatics |
| Volume | 10 |
| Issue number | 1 |
| Early online date | 25 Sept 2025 |
| DOIs | |
| Publication status | Published - Mar 2026 |
Bibliographical note
Publisher Copyright:© 2025 The Author(s). Published by Elsevier B.V. on behalf of Zhejiang University and Zhejiang University Press. This is an open access article under the CC BY license. http://creativecommons.org/licenses/by/4.0/
Funding
This research was supported by the Hong Kong Polytechnic University’s Start-up Fund for New Recruits (No. P0046056), Departmental General Research Fund (DGRF) from HK PolyU ISE (No. P0056354), and PolyU RIAM – Research Institute for Advanced Manufacturing (No. P0056767), and a grant from the Guangzhou Municipal Nansha District Science and Technology Bureau under Contract No. 2022ZD012.
Keywords
- Education
- Metaverse
- Virtual reality
- System
- Film production collaboration
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