Modelling the determinants of a simulated experience in a virtual retail store and users' product purchasing intentions

Savvas PAPAGIANNIDIS, Eleonora PANTANO, Eric W. K. SEE-TO, Michael BOURLAKIS

Research output: Journal PublicationsJournal Article (refereed)

34 Citations (Scopus)

Abstract

In the past few years, virtual worlds have become increasingly popular, often hosting, in addition to gaming and social activities, commercial activities that can potentially not just cater for in-world demand but also go beyond the virtual environment's boundaries. The purpose of this paper is to examine the determinants of users' simulated experience in a virtual store and to show the subsequent impact of that experience on engagement. The outcome of that engagement was examined in relation to enjoyment and satisfaction, including the role of satisfaction in purchasing the real product. An experimental quantitative approach was followed, testing three models of constructing user experience. Our empirical analysis examined confounding factors of a simulated retail experience and the critical role of that experience, along with hedonic and utilitarian values, in engagement. Engagement and enjoyment were found to influence user satisfaction positively when choosing clothing products and, in turn, user satisfaction was found to influence purchasing intention positively for these products. © 2013 Westburn Publishers Ltd.
Original languageEnglish
Pages (from-to)1462-1492
Number of pages31
JournalJournal of Marketing Management
Volume29
Issue number13-14
Early online date5 Sep 2013
DOIs
Publication statusPublished - 2013
Externally publishedYes

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Bibliographical note

The work described in this paper was partially supported by a grant from the Department of Industrial and Systems Engineering, Hong Kong Polytechnic University, Hong Kong, China (Project No. A-PL25).

Keywords

  • engagement
  • enjoyment
  • metaverses
  • purchase intention
  • satisfaction
  • user experience
  • virtual retail store

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