MyRoom: A Unity Plugin for Procedural and Interactive Indoor Scene Synthesis

Haocheng DU, Yunlong ZHAO, Shuo HUANG, Jiayu BAI, Song TIAN, Jialin LIU*

*Corresponding author for this work

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

Abstract

The demand for indoor synthesis has increased significantly in recent years because of the emergence of computational design. This work designs and develops MyRoom, a Unity plugin that can import layout datasets for indoor synthesis and procedurally generate and interactively design indoor scenes. MyRoom enables users to easily edit and visualize non-intuitive layout description data, making it easier to generate and manipulate indoor scenes in Unity. MyRoom provides a user-friendly interface and powerful tools for designing and optimizing indoor layouts, including an automatic layout generator, making it ideal for game developers, interior designers, and researchers in the digital world-building industry. With MyRoom, users can streamline the process of creating high-quality indoor scenes in games and achieve their design goals efficiently.

Original languageEnglish
Title of host publicationProceedings of the 2023 IEEE Conference on Games, CoG 2023
PublisherIEEE Computer Society
Number of pages2
ISBN (Electronic)9798350322774
DOIs
Publication statusPublished - 2023
Externally publishedYes
Event5th Annual IEEE Conference on Games, CoG 2023 - Boston, United States
Duration: 21 Aug 202324 Aug 2023

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference5th Annual IEEE Conference on Games, CoG 2023
Country/TerritoryUnited States
CityBoston
Period21/08/2324/08/23

Bibliographical note

Publisher Copyright:
© 2023 IEEE.

Keywords

  • furniture layout
  • procedural content generation
  • Room synthesis
  • Unity plugin
  • VR games

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