Abstract
The demand for indoor synthesis has increased significantly in recent years because of the emergence of computational design. This work designs and develops MyRoom, a Unity plugin that can import layout datasets for indoor synthesis and procedurally generate and interactively design indoor scenes. MyRoom enables users to easily edit and visualize non-intuitive layout description data, making it easier to generate and manipulate indoor scenes in Unity. MyRoom provides a user-friendly interface and powerful tools for designing and optimizing indoor layouts, including an automatic layout generator, making it ideal for game developers, interior designers, and researchers in the digital world-building industry. With MyRoom, users can streamline the process of creating high-quality indoor scenes in games and achieve their design goals efficiently.
Original language | English |
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Title of host publication | Proceedings of the 2023 IEEE Conference on Games, CoG 2023 |
Publisher | IEEE Computer Society |
Number of pages | 2 |
ISBN (Electronic) | 9798350322774 |
DOIs | |
Publication status | Published - 2023 |
Externally published | Yes |
Event | 5th Annual IEEE Conference on Games, CoG 2023 - Boston, United States Duration: 21 Aug 2023 → 24 Aug 2023 |
Publication series
Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
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ISSN (Print) | 2325-4270 |
ISSN (Electronic) | 2325-4289 |
Conference
Conference | 5th Annual IEEE Conference on Games, CoG 2023 |
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Country/Territory | United States |
City | Boston |
Period | 21/08/23 → 24/08/23 |
Bibliographical note
Publisher Copyright:© 2023 IEEE.
Keywords
- furniture layout
- procedural content generation
- Room synthesis
- Unity plugin
- VR games