Abstract
The demand for indoor synthesis has increased significantly in recent years because of the emergence of computational design. This work designs and develops MyRoom, a Unity plugin that can import layout datasets for indoor synthesis and procedurally generate and interactively design indoor scenes. MyRoom enables users to easily edit and visualize non-intuitive layout description data, making it easier to generate and manipulate indoor scenes in Unity. MyRoom provides a user-friendly interface and powerful tools for designing and optimizing indoor layouts, including an automatic layout generator, making it ideal for game developers, interior designers, and researchers in the digital world-building industry. With MyRoom, users can streamline the process of creating high-quality indoor scenes in games and achieve their design goals efficiently.
Original language | English |
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Title of host publication | Proceedings of the 2023 IEEE Conference on Games, CoG 2023 |
Publisher | IEEE Computer Society |
Number of pages | 2 |
ISBN (Electronic) | 9798350322774 |
DOIs | |
Publication status | Published - 2023 |
Externally published | Yes |
Event | 5th Annual IEEE Conference on Games, CoG 2023 - Boston, United States Duration: 21 Aug 2023 → 24 Aug 2023 |
Publication series
Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
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ISSN (Print) | 2325-4270 |
ISSN (Electronic) | 2325-4289 |
Conference
Conference | 5th Annual IEEE Conference on Games, CoG 2023 |
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Country/Territory | United States |
City | Boston |
Period | 21/08/23 → 24/08/23 |
Bibliographical note
Publisher Copyright:© 2023 IEEE.
Funding
This work was supported in part by the Guangdong Provincial Key Laboratory (Grant No. 2020B121201001), the Program for Guangdong Introducing Innovative and Enterpreneurial Teams (Grant No. 2017ZT07X386), the Research Institute of Trustworthy Autonomous Systems, the Center for GBA Sci-tech Humanities and Innovation Culture of SUSTech, and the Shenzhen Humanities & Social Sciences Key Research Bases. Corresponding author: Jialin Liu ([email protected]).
Keywords
- furniture layout
- procedural content generation
- Room synthesis
- Unity plugin
- VR games