Nash reweighting of Monte Carlo simulations: Tsumego

David L. ST-PIERRE, Jialin LIU, Olivier TEYTAUD

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

1 Citation (Scopus)

Abstract

Monte Carlo simulations are widely accepted as a tool for evaluating positions in games. It can be used inside tree search algorithms, simple Monte Carlo search, Nested Monte Carlo and the famous Monte Carlo Tree Search algorithm which is at the heart of the current revolution in computer games. If one has access to a perfect simulation policy, then there is no need for an estimation of the game value. In any other cases, an evaluation through Monte Carlo simulations is a possible approach. However, games simulations are, in practice, biased. Many papers are devoted to improve Monte Carlo simulation policies by reducing this bias. In this paper, we propose a complementary tool: instead of modifying the simulations, we modify the way they are averaged by adjusting weights. We apply our method to MCTS for Tsumego solving. In particular, we improve Gnugo-MCTS without any online computational overhead.

Original languageEnglish
Title of host publication2015 IEEE Congress on Evolutionary Computation, CEC 2015 : Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1458-1465
Number of pages8
ISBN (Electronic)9781479974924
DOIs
Publication statusPublished - 2015
Externally publishedYes
EventIEEE Congress on Evolutionary Computation, CEC 2015 - Sendai, Japan
Duration: 25 May 201528 May 2015

Conference

ConferenceIEEE Congress on Evolutionary Computation, CEC 2015
Country/TerritoryJapan
CitySendai
Period25/05/1528/05/15

Bibliographical note

Publisher Copyright:
© 2015 IEEE.

Keywords

  • Game Go
  • Monte Carlo
  • Nash equilibrium

Fingerprint

Dive into the research topics of 'Nash reweighting of Monte Carlo simulations: Tsumego'. Together they form a unique fingerprint.

Cite this