Playing With Monte-Carlo Tree Search [AI-eXplained]

Yunlong ZHAO, Chengpeng HU, Jialin LIU*

*Corresponding author for this work

Research output: Journal PublicationsJournal Article (refereed)peer-review

2 Citations (Scopus)

Abstract

This paper provides an accessible explanation of the working mechanism of Monte-Carlo Tree Search, an influential search algorithm. The paper summarizes the procedure of Monte-Carlo Tree Search, including selection, expansion, simulation, and backpropagation. Additionally, immersive examples based on Tic-Tac-Toe, Go, and Sokoban, two two-player competitive games and a classic single-player puzzle game, are presented to illustrate how Monte-Carlo Tree Search works. The full article with interactive contents is published on IEEE Xplore.
Original languageEnglish
Pages (from-to)85-86
Number of pages2
JournalIEEE Computational Intelligence Magazine
Volume19
Issue number1
Early online date8 Jan 2024
DOIs
Publication statusPublished - Feb 2024
Externally publishedYes

Bibliographical note

Yunlong Zhao and Chengpeng Hu contributed equally to this work.

Funding

This work was supported in part by the National Key R&D Program of China under Grant 2023YFE0106300, in part by the National Natural Science Foundation of China under Grant 62250710682, in part by Guangdong Provincial Key Laboratory under Grant 2020B121201001, in part by the Program for Guangdong Introducing Innovative and Enterpreneurial Teams under Grant 2017ZT07X386, in part by SUSTech Undergraduate Teaching Quality and Reform Project under Grant SJZLGC20210, and in part by the Research Institute of Trustworthy Autonomous Systems.

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