Abstract
Game-based benchmarks have been playing an essential role in the development of Artificial Intelligence (AI) techniques. Providing diverse challenges is crucial to push research toward innovation and understanding in modern techniques. Rinascimento provides a parameterised partially-observable mul-tiplayer card-based board game, these parameters can easily modify the rules, objectives and items in the game. We describe the framework in all its features and the game-playing challenge providing baseline game-playing AIs and analysis of their skills. We reserve to agents' hyper-parameter tuning a central role in the experiments highlighting how it can heavily influence the performance. The base-line agents contain several additional contribution to Statistical Forward Planning algorithms.
Original language | English |
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Title of host publication | Proceedings of the IEEE Conference on Games 2019, CoG 2019 |
Publisher | IEEE Computer Society |
Number of pages | 8 |
ISBN (Electronic) | 9781728118840 |
DOIs | |
Publication status | Published - Aug 2019 |
Externally published | Yes |
Event | 2019 IEEE Conference on Games, CoG 2019 - London, United Kingdom Duration: 20 Aug 2019 → 23 Aug 2019 |
Publication series
Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
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Volume | 2019-August |
ISSN (Print) | 2325-4270 |
ISSN (Electronic) | 2325-4289 |
Conference
Conference | 2019 IEEE Conference on Games, CoG 2019 |
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Country/Territory | United Kingdom |
City | London |
Period | 20/08/19 → 23/08/19 |
Bibliographical note
Publisher Copyright:© 2019 IEEE.
Funding
This work was funded by the EPSRC CDT in Intelligent Games and Game Intelligence (IGGI) EP/L015846/1.
Keywords
- Artificial general intelligence
- Benchmark
- Game-playing
- Hyper-parameter optimisation