Shallow Decision-Making Analysis in General Video Game Playing

Ivan BRAVI, Diego PÉREZ-LIÉBANA, Simon M. LUCAS, Jialin LIU

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

5 Citations (Scopus)

Abstract

The General Video Game AI competitions have been the testing ground for several techniques for game-playing, such as evolutionary computation techniques, tree search algorithms, hyper-heuristic-based or knowledge-based algorithms. So far the metrics used to evaluate the performance of agents have been win ratio, game score and length of games. In this paper we provide a wider set of metrics and a comparison method for evaluating and comparing agents. The metrics and the comparison method give shallow introspection into the agent's decision-making process and they can be applied to any agent regardless of its algorithmic nature. In this work, the metrics and the comparison method are used to measure the impact of the terms that compose a tree policy of an MCTS-based agent, comparing with several baseline agents. The results clearly show how promising such general approach is and how it can be useful to understand the behaviour of an AI agent, in particular, how the comparison with baseline agents can help understanding the shape of the agent decision landscape. The presented metrics and comparison method represent a step toward to more descriptive ways of logging and analysing agent's behaviours.

Original languageEnglish
Title of host publicationProceedings of the 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018
EditorsCameron BROWNE
PublisherIEEE Computer Society
Number of pages8
ISBN (Electronic)9781538643594
DOIs
Publication statusPublished - 2018
Externally publishedYes
Event14th IEEE Conference on Computational Intelligence and Games, CIG 2018 - Maastricht, Netherlands
Duration: 14 Aug 201817 Aug 2018

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2018-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference14th IEEE Conference on Computational Intelligence and Games, CIG 2018
Country/TerritoryNetherlands
CityMaastricht
Period14/08/1817/08/18

Bibliographical note

Publisher Copyright:
© 2018 IEEE.

Keywords

  • Artificial general intelligence
  • Game metrics
  • Game-playing agent analysis
  • General video game play

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