Shell-guided Compression of Voxel Radiance Fields

Peiqi YANG, Zhangkai NI, Hanli WANG, Wenhan YANG, Shiqi WANG, Sam KWONG

Research output: Journal PublicationsJournal Article (refereed)peer-review

Abstract

In this paper, we address the challenge of significant memory consumption and redundant components in large-scale voxel-based model, which are commonly encountered in real-world 3D reconstruction scenarios. We propose a novel method called Shell-guided compression of Voxel Radiance Fields (SVRF), aimed at optimizing voxel-based model into a shell-like structure to reduce storage costs while maintaining rendering accuracy. Specifically, we first introduce a Shell-like Constraint, operating in two main aspects: 1) enhancing the influence of voxels neighboring the surface in determining the rendering outcomes, and 2) expediting the elimination of redundant voxels both inside and outside the surface. Additionally, we introduce an Adaptive Thresholds to ensure appropriate pruning criteria for different scenes. To prevent the erroneous removal of essential object parts, we further employ a Dynamic Pruning Strategy to conduct smooth and precise model pruning during training. The compression method we propose does not necessitate the use of additional labels. It merely requires the guidance of self-supervised learning based on predicted depth. Furthermore, it can be seamlessly integrated into any voxel-grid-based method. Extensive experimental results demonstrate that our method achieves comparable rendering quality while compressing the original number of voxel grids by more than 70%. Our code will be available at: https://github.com/eezkni/SVRF.
Original languageEnglish
Pages (from-to)1179-1191
Number of pages13
JournalIEEE Transactions on Image Processing
Volume34
Early online date10 Feb 2025
DOIs
Publication statusPublished - 2025

Bibliographical note

Publisher Copyright:
© 1992-2012 IEEE.

Funding

This work was supported in part by the National Natural Science Foundation of China under Grant 62201387, in part by the Shanghai Pujiang Program under Grant 22PJ1413300, in part by the Fundamental Research Funds for the Central Universities, and in part by the Guangdong Basic and Applied Basic Research Foundation under Grant 2024A1515010454.

Keywords

  • 3D reconstruction
  • model compression
  • pruning thresholds
  • surface distillation
  • voxel grids

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