Abstract
The overlapping coalition structure generation problem (OCSGP) is a challenging computational problem in multi-agent systems. It focuses on selecting possibly overlapping coalitions from a set of agents to maximize the social welfare of all coalitions while contain-ing all agents. However, in practical applications, coalitions may be formed to selectively respond to tasks from a pool of potential tasks assigned to agents. Consequently, this study considers OCSGP in a task-based setting, where each agent has finite resources and can only respond to tasks of interest, and each coalition can only take on mutually disjoint subsets of tasks. Specifically, we first present a model of the task-based OCSGP and investigate its computational complexity. Our theoretical results demonstrate that this specificOCSGP remains intractable even under restrictive assumptions. Subsequently, we develop a generic evolutionary algorithm framework (EAF) to find an approximately optimal over-lapping coalition structure (OCS) in time quartic polynomial in the size of the instance.Particularly, we devise a specific solution-repair based heuristic of cubic time complexity to generate a feasible OCS. Finally, we compare the proposed EAF with a task-oriented heuristic and a hybrid algorithm for OCSGP, and examine its applicability in the pursuit-evasion problem. The experimental results reveal that the proposed EAF exhibits superior performance in finding feasible OCSs and demonstrates flexible adaptability to problem size and resource status.
Original language | English |
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Pages (from-to) | 2125-2166 |
Number of pages | 42 |
Journal | Journal of Artificial Intelligence Research |
Volume | 82 |
Early online date | 3 Apr 2025 |
DOIs | |
Publication status | Published - Apr 2025 |
Bibliographical note
Publisher Copyright:©2025 The Authors.
Funding
The authors wish to thank the referees for their valuable comments and constructive suggestions which lead to the significant improvement of this paper. This work was supported in part by the MOE (Ministry of Education in China) Project of Humanities and SocialSciences under Grant 24YJA870011, in part by the Anhui Provincial Natural Science Foundation under Grant 2208085MF166, and in part by the Fundamental Research Funds for the Central Universities under Grants PA2023IISL0097 and PA2023GDSK0049.
Keywords
- Multi-agent systems