Strategic Learning for Disturbance Rejection in Multi-Agent Systems: Nash and Minmax in Graphical Games

  • Xinyang WANG
  • , Martin GUAY
  • , Shimin WANG
  • , Hongwei ZHANG*
  • *Corresponding author for this work

Research output: Journal PublicationsJournal Article (refereed)peer-review

Abstract

This article investigates the optimal control problem with disturbance rejection for discrete-time multi-agent systems under cooperative and non-cooperative graphical games frameworks. Given the practical challenges of obtaining accurate models, Q-function-based policy iteration methods are proposed to seek the Nash equilibrium solution for the cooperative graphical game and the distributed minmax solution for the non-cooperative graphical game. To implement these methods online, two reinforcement learning frameworks are developed, an actor-disturber-critic structure for the cooperative graphical game and an actor-adversary-disturber-critic structure for the non-cooperative graphical game. The stability of the proposed methods is rigorously analyzed, and simulation results are provided to illustrate the effectiveness of the proposed methods.

Original languageEnglish
Pages (from-to)585-601
Number of pages17
JournalInternational Journal of Robust and Nonlinear Control
Volume36
Issue number2
Early online date20 Aug 2025
DOIs
Publication statusPublished - 25 Jan 2026
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2025 John Wiley & Sons Ltd.

Funding

This work was supported by the National Key R&D Program of China under Grant 2022YFB4700200, the Guangdong Basic and Applied Basic Research Foundation under project 2023A1515011981, the Shenzhen Science and Technology Program under projects JCYJ20220818102416036 and RCJC20210609104400005, and partly by NSERC.

Keywords

  • disturbance rejection
  • multi-agent system
  • Nash equilibrium
  • reinforcement learning

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