The Fun Facets of Mario: Multifaceted Experience-Driven PCG via Reinforcement Learning

Ziqi WANG, Jialin LIU, Georgios N. YANNAKAKIS

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

2 Citations (Scopus)

Abstract

The recently introduced EDRL framework approaches the experience-driven (ED) procedural generation of game content via a reinforcement learning (RL) perspective. EDRL has so far shown its effectiveness in generating novel platformer game levels endlessly in an online fashion. This paper extends the framework by integrating multiple facets of game creativity in the ED generation process. In particular, we employ EDRL on the creative facets of game level and gameplay design in Super Mario Bros. Inspired by Koster's theory of fun, we formulate fun as moderate degrees of level or gameplay divergence and equip the algorithm with such reward functions. Moreover, we enable faster and more efficient game content generation through an episodic generative soft actor-critic algorithm. The resulting multifaceted EDRL is not only capable of generating fun levels efficiently, but it is also robust with respect to dissimilar playing styles and initial game level conditions.

Original languageEnglish
Title of host publicationProceedings of the 17th International Conference on the Foundations of Digital Games, FDG 2022
EditorsKostas KARPOUZIS, Stefano GUALENI, Allan FOWLER
PublisherAssociation for Computing Machinery
Number of pages8
ISBN (Electronic)9781450397957
DOIs
Publication statusPublished - 4 Nov 2022
Externally publishedYes
Event17th International Conference on the Foundations of Digital Games, FDG 2022 - Athens, Greece
Duration: 5 Sept 20228 Sept 2022

Publication series

NameACM International Conference Proceeding Series

Conference

Conference17th International Conference on the Foundations of Digital Games, FDG 2022
Country/TerritoryGreece
CityAthens
Period5/09/228/09/22

Bibliographical note

Publisher Copyright:
© 2022 ACM.

Keywords

  • Experience-driven procedural content generation
  • online level generation
  • platformer games
  • procedural content generation via reinforcement learning
  • Super Mario Bros

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