Abstract
The recently introduced EDRL framework approaches the experience-driven (ED) procedural generation of game content via a reinforcement learning (RL) perspective. EDRL has so far shown its effectiveness in generating novel platformer game levels endlessly in an online fashion. This paper extends the framework by integrating multiple facets of game creativity in the ED generation process. In particular, we employ EDRL on the creative facets of game level and gameplay design in Super Mario Bros. Inspired by Koster's theory of fun, we formulate fun as moderate degrees of level or gameplay divergence and equip the algorithm with such reward functions. Moreover, we enable faster and more efficient game content generation through an episodic generative soft actor-critic algorithm. The resulting multifaceted EDRL is not only capable of generating fun levels efficiently, but it is also robust with respect to dissimilar playing styles and initial game level conditions.
Original language | English |
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Title of host publication | Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG 2022 |
Editors | Kostas KARPOUZIS, Stefano GUALENI, Allan FOWLER |
Publisher | Association for Computing Machinery |
Number of pages | 8 |
ISBN (Electronic) | 9781450397957 |
DOIs | |
Publication status | Published - 4 Nov 2022 |
Externally published | Yes |
Event | 17th International Conference on the Foundations of Digital Games, FDG 2022 - Athens, Greece Duration: 5 Sept 2022 → 8 Sept 2022 |
Publication series
Name | ACM International Conference Proceeding Series |
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Conference
Conference | 17th International Conference on the Foundations of Digital Games, FDG 2022 |
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Country/Territory | Greece |
City | Athens |
Period | 5/09/22 → 8/09/22 |
Bibliographical note
Publisher Copyright:© 2022 ACM.
Keywords
- Experience-driven procedural content generation
- online level generation
- platformer games
- procedural content generation via reinforcement learning
- Super Mario Bros