The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation

Simon M. LUCAS, Jialin LIU, Diego PÉREZ-LIÉBANA

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

35 Citations (Scopus)

Abstract

This paper describes the N-Tuple Bandit Evolutionary Algorithm (NTBEA), an optimisation algorithm developed for noisy and expensive discrete (combinatorial) optimisation problems. The algorithm is applied to two game-based hyperparameter optimisation problems. The N-Tuple system directly models the statistics, approximating the fitness and number of evaluations of each modelled combination of parameters. The model is simple, efficient and informative. Results show that the NTBEA significantly outperforms grid search and an estimation of distribution algorithm.

Original languageEnglish
Title of host publication2018 IEEE Congress on Evolutionary Computation, CEC 2018 : Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Number of pages9
ISBN (Electronic)9781509060177
DOIs
Publication statusPublished - 2018
Externally publishedYes
Event2018 IEEE Congress on Evolutionary Computation, CEC 2018 - Rio de Janeiro, Brazil
Duration: 8 Jul 201813 Jul 2018

Conference

Conference2018 IEEE Congress on Evolutionary Computation, CEC 2018
Country/TerritoryBrazil
CityRio de Janeiro
Period8/07/1813/07/18

Bibliographical note

Publisher Copyright:
© 2018 IEEE.

Keywords

  • Estimation of Distribution Algorithm
  • Evolutionary Algorithm
  • Game Playing Agent
  • Hyper-Parameter Optimisation
  • Noisy Optimisation
  • Rolling Horizon Evolution

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