The rectangular seeds of Domineering

Tristan CAZENAVE, Jialin LIU, Olivier TEYTAUD

Research output: Book Chapters | Papers in Conference ProceedingsConference paper (refereed)Referred Conference Paperpeer-review

4 Citations (Scopus)

Abstract

Recently, a methodology has been proposed for boosting the computational intelligence of randomized game-playing programs. We modify this methodology by working on rectangular, rather than square, matrices; and we apply it to the Domineering game. At CIG 2015, We propose a demo in the case of Go. Hence, players on site can contribute to the scientific validation by playing (in a double blind manner) against both the original algorithm and its boosted version.

Original languageEnglish
Title of host publication2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 : Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages530-531
Number of pages2
ISBN (Electronic)9781479986217
DOIs
Publication statusPublished - 2015
Externally publishedYes
Event2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Tainan, Taiwan, Province of China
Duration: 31 Aug 20152 Sept 2015

Conference

Conference2015 IEEE Conference on Computational Intelligence and Games, CIG 2015
Country/TerritoryTaiwan, Province of China
CityTainan
Period31/08/152/09/15

Bibliographical note

Publisher Copyright:
© 2015 IEEE.

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